+/**
+ * IR instruction to emit a vertex in a geometry shader.
+ */
+class ir_emit_vertex : public ir_instruction {
+public:
+ ir_emit_vertex()
+ {
+ ir_type = ir_type_emit_vertex;
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_emit_vertex *clone(void *mem_ctx, struct hash_table *) const
+ {
+ return new(mem_ctx) ir_emit_vertex();
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+};
+
+/**
+ * IR instruction to complete the current primitive and start a new one in a
+ * geometry shader.
+ */
+class ir_end_primitive : public ir_instruction {
+public:
+ ir_end_primitive()
+ {
+ ir_type = ir_type_end_primitive;
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_end_primitive *clone(void *mem_ctx, struct hash_table *) const
+ {
+ return new(mem_ctx) ir_end_primitive();
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+};
+