To fix MSVC build. Any function which goes into the dispatch table
needs to have the GLAPIENTRY (__stdcall) tag.
Reviewed-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
_context_lost_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
GLint *values)
{
_context_lost_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
GLint *values)
{
_context_lost_GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
GET_CURRENT_CONTEXT(ctx);
_context_lost_GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
GET_CURRENT_CONTEXT(ctx);