+#define PE_DEF_SECTION_ALIGNMENT 0x1000
+#define PE_DEF_FILE_ALIGNMENT 0x200
+
+struct internal_extra_pe_aouthdr
+{
+ /* PE stuff */
+ bfd_vma ImageBase; /* address of specific location in memory that
+ file is located, NT default 0x10000 */
+
+ bfd_vma SectionAlignment; /* section alignment default 0x1000 */
+ bfd_vma FileAlignment; /* file alignment default 0x200 */
+ short MajorOperatingSystemVersion; /* minimum version of the operating */
+ short MinorOperatingSystemVersion; /* system req'd for exe, default to 1*/
+ short MajorImageVersion; /* user defineable field to store version of */
+ short MinorImageVersion; /* exe or dll being created, default to 0 */
+ short MajorSubsystemVersion; /* minimum subsystem version required to */
+ short MinorSubsystemVersion; /* run exe; default to 3.1 */
+ long Reserved1; /* seems to be 0 */
+ long SizeOfImage; /* size of memory to allocate for prog */
+ long SizeOfHeaders; /* size of PE header and section table */
+ long CheckSum; /* set to 0 */
+ short Subsystem;
+
+ /* type of subsystem exe uses for user interface,
+ possible values:
+ 1 - NATIVE Doesn't require a subsystem
+ 2 - WINDOWS_GUI runs in Windows GUI subsystem
+ 3 - WINDOWS_CUI runs in Windows char sub. (console app)
+ 5 - OS2_CUI runs in OS/2 character subsystem
+ 7 - POSIX_CUI runs in Posix character subsystem */
+ short DllCharacteristics; /* flags for DLL init, use 0 */
+ bfd_vma SizeOfStackReserve; /* amount of memory to reserve */
+ bfd_vma SizeOfStackCommit; /* amount of memory initially committed for
+ initial thread's stack, default is 0x1000 */
+ bfd_vma SizeOfHeapReserve; /* amount of virtual memory to reserve and */
+ bfd_vma SizeOfHeapCommit; /* commit, don't know what to defaut it to */
+ long LoaderFlags; /* can probably set to 0 */
+ long NumberOfRvaAndSizes; /* number of entries in next entry, 16 */
+ IMAGE_DATA_DIRECTORY DataDirectory[IMAGE_NUMBEROF_DIRECTORY_ENTRIES];
+};