+ /* Re-read the same bundle as above except that, this time, read it in order
+ to compute the new bundle inside which we will be inserting the
+ breakpoint. Therefore, disable the automatic memory restoration from
+ breakpoints while we read our instruction bundle. Otherwise, the general
+ restoration mechanism kicks in and we would possibly remove parts of the
+ adjacent placed breakpoints. It is due to our SHADOW_CONTENTS overlapping
+ the real breakpoint instruction bits region. */
+ make_show_memory_breakpoints_cleanup (1);
+ val |= target_read_memory (addr, bundle, BUNDLE_LEN);
+
+ /* Check for L type instruction in slot 1, if present then bump up the slot
+ number to the slot 2. */
+ template = extract_bit_field (bundle, 0, 5);
+ if (slotnum == 1 && template_encoding_table[template][slotnum] == L)
+ slotnum = 2;
+