+
+ if (state->ARB_shader_atomic_counters_enable) {
+ add_const("gl_MaxVertexAtomicCounters",
+ state->Const.MaxVertexAtomicCounters);
+ add_const("gl_MaxGeometryAtomicCounters",
+ state->Const.MaxGeometryAtomicCounters);
+ add_const("gl_MaxFragmentAtomicCounters",
+ state->Const.MaxFragmentAtomicCounters);
+ add_const("gl_MaxCombinedAtomicCounters",
+ state->Const.MaxCombinedAtomicCounters);
+ add_const("gl_MaxAtomicCounterBindings",
+ state->Const.MaxAtomicBufferBindings);
+ add_const("gl_MaxTessControlAtomicCounters", 0);
+ add_const("gl_MaxTessEvaluationAtomicCounters", 0);
+ }