Reviewed-by: Matt Turner <mattst88@gmail.com>
shader->Type = GL_GEOMETRY_SHADER;
else if (strncmp(".frag", ext, 5) == 0)
shader->Type = GL_FRAGMENT_SHADER;
shader->Type = GL_GEOMETRY_SHADER;
else if (strncmp(".frag", ext, 5) == 0)
shader->Type = GL_FRAGMENT_SHADER;
+ else if (strncmp(".comp", ext, 5) == 0)
+ shader->Type = GL_COMPUTE_SHADER;
else
usage_fail(argv[0]);
shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
else
usage_fail(argv[0]);
shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);