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inline | side by side (from parent 1:
57876fe)
To fix MSVC build. Trivial.
struct gl_renderbuffer *src_rb,
GLenum target)
{
struct gl_renderbuffer *src_rb,
GLenum target)
{
+ unsigned texcoord_size;
+
/* target = GL_TEXTURE_RECTANGLE is not supported in GLES 3.0 */
assert(_mesa_is_desktop_gl(ctx) || target == GL_TEXTURE_2D);
/* target = GL_TEXTURE_RECTANGLE is not supported in GLES 3.0 */
assert(_mesa_is_desktop_gl(ctx) || target == GL_TEXTURE_2D);
- unsigned texcoord_size = 2 + (src_rb->Depth > 1 ? 1 : 0);
+ texcoord_size = 2 + (src_rb->Depth > 1 ? 1 : 0);
_mesa_meta_setup_vertex_objects(&blit->VAO, &blit->VBO, true,
2, texcoord_size, 0);
_mesa_meta_setup_vertex_objects(&blit->VAO, &blit->VBO, true,
2, texcoord_size, 0);