+struct r600_shader_reloc {
+ char name[32];
+ uint64_t offset;
+};
+
+struct r600_shader_binary {
+ unsigned code_size;
+ unsigned config_size;
+ /** The number of bytes of config information for each global symbol.
+ */
+ unsigned config_size_per_symbol;
+ unsigned rodata_size;
+ unsigned global_symbol_count;
+ unsigned reloc_count;
+
+ /** Shader code */
+ unsigned char *code;
+
+ /** Config/Context register state that accompanies this shader.
+ * This is a stream of dword pairs. First dword contains the
+ * register address, the second dword contains the value.*/
+ unsigned char *config;
+
+
+ /** Constant data accessed by the shader. This will be uploaded
+ * into a constant buffer. */
+ unsigned char *rodata;
+
+ /** List of symbol offsets for the shader */
+ uint64_t *global_symbol_offsets;
+
+ struct r600_shader_reloc *relocs;
+
+ /** Disassembled shader in a string. */
+ char *disasm_string;
+};
+