i965 will have more than 32 bits when BRW_STATE_COMPUTE_PROGRAM is added.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/* We've smashed all state compared to what the normal 3D pipeline
* rendering tracks for GL.
*/
/* We've smashed all state compared to what the normal 3D pipeline
* rendering tracks for GL.
*/
SET_DIRTY_ALL(cache);
brw->no_depth_or_stencil = false;
brw->ib.type = -1;
SET_DIRTY_ALL(cache);
brw->no_depth_or_stencil = false;
brw->ib.type = -1;
/**
* State update flags signalled as the result of brw_tracked_state updates
*/
/**
* State update flags signalled as the result of brw_tracked_state updates
*/
/**
* State update flags that used to be signalled by brw_state_cache.c
* searches.
/**
* State update flags that used to be signalled by brw_state_cache.c
* searches.
+/**
+ * Set all of the bits in a field of brw_state_flags.
+ */
+#define SET_DIRTY64_ALL(FIELD) \
+ do { \
+ /* ~0ULL == 0xffffffffffffffff, so make sure field is <= 64 bits */ \
+ STATIC_ASSERT(sizeof(brw->state.pipeline_dirty[0].FIELD) == 8); \
+ for (int pipeline = 0; pipeline < BRW_NUM_PIPELINES; pipeline++) \
+ brw->state.pipeline_dirty[pipeline].FIELD = ~(0ULL); \
+ } while (false)
+
+
/**
* Check one of the bits in a field of brw_state_flags.
*/
/**
* Check one of the bits in a field of brw_state_flags.
*/
* any offsets leftover in brw_context will no longer be valid.
*/
SET_DIRTY_ALL(mesa);
* any offsets leftover in brw_context will no longer be valid.
*/
SET_DIRTY_ALL(mesa);
SET_DIRTY_ALL(cache);
intel_batchbuffer_flush(brw);
}
SET_DIRTY_ALL(cache);
intel_batchbuffer_flush(brw);
}
brw_upload_initial_gpu_state(brw);
SET_DIRTY_ALL(mesa);
brw_upload_initial_gpu_state(brw);
SET_DIRTY_ALL(mesa);
/* Make sure that brw->state.dirty.brw has enough bits to hold all possible
* dirty flags.
/* Make sure that brw->state.dirty.brw has enough bits to hold all possible
* dirty flags.
struct gl_driver_flags
{
/** gl_context::Array::_DrawArrays (vertex array state) */
struct gl_driver_flags
{
/** gl_context::Array::_DrawArrays (vertex array state) */
/** gl_context::TransformFeedback::CurrentObject */
/** gl_context::TransformFeedback::CurrentObject */
- GLbitfield NewTransformFeedback;
+ uint64_t NewTransformFeedback;
/** gl_context::TransformFeedback::CurrentObject::shader_program */
/** gl_context::TransformFeedback::CurrentObject::shader_program */
- GLbitfield NewTransformFeedbackProg;
+ uint64_t NewTransformFeedbackProg;
/** gl_context::RasterDiscard */
/** gl_context::RasterDiscard */
- GLbitfield NewRasterizerDiscard;
+ uint64_t NewRasterizerDiscard;
/**
* gl_context::UniformBufferBindings
* gl_shader_program::UniformBlocks
*/
/**
* gl_context::UniformBufferBindings
* gl_shader_program::UniformBlocks
*/
- GLbitfield NewUniformBuffer;
+ uint64_t NewUniformBuffer;
/**
* gl_context::AtomicBufferBindings
*/
/**
* gl_context::AtomicBufferBindings
*/
- GLbitfield NewAtomicBuffer;
+ uint64_t NewAtomicBuffer;
/**
* gl_context::ImageUnits
*/
/**
* gl_context::ImageUnits
*/
- GLbitfield NewImageUnits;
+ uint64_t NewImageUnits;
};
struct gl_uniform_buffer_binding
};
struct gl_uniform_buffer_binding
GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
- GLbitfield NewDriverState;/**< bitwise-or of flags from DriverFlags */
+ uint64_t NewDriverState; /**< bitwise-or of flags from DriverFlags */
struct gl_driver_flags DriverFlags;
struct gl_driver_flags DriverFlags;
struct st_state_flags {
GLuint mesa;
struct st_state_flags {
GLuint mesa;
};
struct st_tracked_state {
};
struct st_tracked_state {