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mesa: Fix windows build (uint -> GLuint).
author
José Fonseca
<jfonseca@vmware.com>
Fri, 29 Oct 2010 12:05:31 +0000
(13:05 +0100)
committer
José Fonseca
<jfonseca@vmware.com>
Fri, 29 Oct 2010 12:05:31 +0000
(13:05 +0100)
src/mesa/main/api_loopback.c
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diff --git
a/src/mesa/main/api_loopback.c
b/src/mesa/main/api_loopback.c
index bd8de8542c37a93ff42eff9f7d499f08ba50a118..be8716bb8c8d6ef3dee38118b4ee8427e5b70c0b 100644
(file)
--- a/
src/mesa/main/api_loopback.c
+++ b/
src/mesa/main/api_loopback.c
@@
-1470,25
+1470,25
@@
loopback_VertexAttribI1uiv(GLuint index, const GLuint *v)
}
static void GLAPIENTRY
}
static void GLAPIENTRY
-loopback_VertexAttribI4bv(uint index, const GLbyte *v)
+loopback_VertexAttribI4bv(
GL
uint index, const GLbyte *v)
{
ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
}
static void GLAPIENTRY
{
ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
}
static void GLAPIENTRY
-loopback_VertexAttribI4sv(uint index, const GLshort *v)
+loopback_VertexAttribI4sv(
GL
uint index, const GLshort *v)
{
ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
}
static void GLAPIENTRY
{
ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
}
static void GLAPIENTRY
-loopback_VertexAttribI4ubv(uint index, const GLubyte *v)
+loopback_VertexAttribI4ubv(
GL
uint index, const GLubyte *v)
{
ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
}
static void GLAPIENTRY
{
ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
}
static void GLAPIENTRY
-loopback_VertexAttribI4usv(uint index, const GLushort *v)
+loopback_VertexAttribI4usv(
GL
uint index, const GLushort *v)
{
ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
}
{
ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
}