+static void
+intel_image_target_tex_storage(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLeglImageOES image_handle)
+{
+ struct intel_texture_object *intel_texobj = intel_texture_object(texObj);
+ intel_image_target_texture(ctx, target, texObj, texImage, image_handle,
+ true);
+
+ /* The miptree is in a validated state, so no need to check later. */
+ intel_texobj->needs_validate = false;
+ intel_texobj->validated_first_level = 0;
+ intel_texobj->validated_last_level = 0;
+ intel_texobj->_Format = texImage->TexFormat;
+}
+