This hopefully fixes the crash in the FDO bug #27634, not the bug itself.
"Giving up...\n");
abort();
}
"Giving up...\n");
abort();
}
+
+ rc_destroy(&compiler.Base);
r300_dummy_fragment_shader(r300, shader);
r300_dummy_fragment_shader(r300, shader);
}
/* Initialize numbers of constants for each type. */
}
/* Initialize numbers of constants for each type. */
"Giving up...\n");
abort();
}
"Giving up...\n");
abort();
}
+
+ rc_destroy(&compiler.Base);
r300_dummy_vertex_shader(r300, vs);
r300_dummy_vertex_shader(r300, vs);
}
/* Initialize numbers of constants for each type. */
}
/* Initialize numbers of constants for each type. */