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Performance fix for unfilled triangles on mga and i810 hardware.
author
Keith Whitwell
<keith@tungstengraphics.com>
Sat, 24 Jun 2000 11:57:35 +0000
(11:57 +0000)
committer
Keith Whitwell
<keith@tungstengraphics.com>
Sat, 24 Jun 2000 11:57:35 +0000
(11:57 +0000)
src/mesa/main/state.c
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diff --git
a/src/mesa/main/state.c
b/src/mesa/main/state.c
index b64eaa623eb59b6d0be451f3ff64e0ef1feea989..64d833a76bad243b40dc01098cf130cacce860f3 100644
(file)
--- a/
src/mesa/main/state.c
+++ b/
src/mesa/main/state.c
@@
-1,4
+1,4
@@
-/* $Id: state.c,v 1.1
7 2000/06/23 20:28:30 brianp
Exp $ */
+/* $Id: state.c,v 1.1
8 2000/06/24 11:57:35 keithw
Exp $ */
/*
* Mesa 3-D graphics library
/*
* Mesa 3-D graphics library
@@
-1063,11
+1063,6
@@
void gl_update_state( GLcontext *ctx )
ctx->Polygon.OffsetLine ||
ctx->Polygon.OffsetFill)
ctx->TriangleCaps |= DD_TRI_OFFSET;
ctx->Polygon.OffsetLine ||
ctx->Polygon.OffsetFill)
ctx->TriangleCaps |= DD_TRI_OFFSET;
-
- /* reset Z offsets now */
- ctx->PointZoffset = 0.0;
- ctx->LineZoffset = 0.0;
- ctx->PolygonZoffset = 0.0;
}
}
}
}