This method returns the glsl_base_type corresponding to a nir_alu_type.
It will factorize code currently present in fs_nir, that can be reused
in vec4_nir on its upcoming emit_texture support.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
- enum glsl_base_type dest_base_type;
- switch (instr->dest_type) {
- case nir_type_float:
- dest_base_type = GLSL_TYPE_FLOAT;
- break;
- case nir_type_int:
- dest_base_type = GLSL_TYPE_INT;
- break;
- case nir_type_unsigned:
- dest_base_type = GLSL_TYPE_UINT;
- break;
- default:
- unreachable("bad type");
- }
+ enum glsl_base_type dest_base_type =
+ brw_glsl_base_type_for_nir_type (instr->dest_type);
const glsl_type *dest_type =
glsl_type::get_instance(dest_base_type, nir_tex_instr_dest_size(instr),
const glsl_type *dest_type =
glsl_type::get_instance(dest_base_type, nir_tex_instr_dest_size(instr),
return BRW_REGISTER_TYPE_F;
}
return BRW_REGISTER_TYPE_F;
}
+
+/* Returns the glsl_base_type corresponding to a nir_alu_type.
+ * This is used by both brw_vec4_nir and brw_fs_nir.
+ */
+enum glsl_base_type
+brw_glsl_base_type_for_nir_type(nir_alu_type type)
+{
+ switch (type) {
+ case nir_type_float:
+ return GLSL_TYPE_FLOAT;
+
+ case nir_type_int:
+ return GLSL_TYPE_INT;
+
+ case nir_type_unsigned:
+ return GLSL_TYPE_UINT;
+
+ default:
+ unreachable("bad type");
+ }
+}
enum brw_reg_type brw_type_for_nir_type(nir_alu_type type);
enum brw_reg_type brw_type_for_nir_type(nir_alu_type type);
+enum glsl_base_type brw_glsl_base_type_for_nir_type(nir_alu_type type);
+
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
}
#endif