+void GLAPIENTRY
+_mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "An INVALID_OPERATION error is generated if no vertex array object
+ * is bound."
+ */
+ if (ctx->API == API_OPENGL_CORE &&
+ ctx->Array.VAO == ctx->Array.DefaultVAO) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glVertexAttribBinding(No array object bound)");
+ return;
+ }
+
+ vertex_array_attrib_binding(ctx, ctx->Array.VAO,
+ attribIndex, bindingIndex,
+ "glVertexAttribBinding");
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex, GLuint bindingIndex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object *vao;
+
+ /* The ARB_direct_state_access specification says:
+ *
+ * "An INVALID_OPERATION error is generated by VertexArrayAttribBinding
+ * if <vaobj> is not [compatibility profile: zero or] the name of an
+ * existing vertex array object."
+ */
+ vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayAttribBinding");
+ if (!vao)
+ return;
+
+ vertex_array_attrib_binding(ctx, vao, attribIndex, bindingIndex,
+ "glVertexArrayAttribBinding");
+}
+
+