Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
shader_type == PIPE_SHADER_COMPUTE);
/* update the ATI constants before rendering */
shader_type == PIPE_SHADER_COMPUTE);
/* update the ATI constants before rendering */
- struct ati_fragment_shader *ati_fs = st->fp->ati_fs;
- if (shader_type == PIPE_SHADER_FRAGMENT && ati_fs) {
+ if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) {
+ struct ati_fragment_shader *ati_fs = st->fp->ati_fs;
unsigned c;
for (c = 0; c < MAX_NUM_FRAGMENT_CONSTANTS_ATI; c++) {
unsigned c;
for (c = 0; c < MAX_NUM_FRAGMENT_CONSTANTS_ATI; c++) {