+ add_function("atomicAdd",
+ _atomic_ssbo_op2("__intrinsic_ssbo_atomic_add",
+ shader_storage_buffer_object,
+ glsl_type::uint_type),
+ _atomic_ssbo_op2("__intrinsic_ssbo_atomic_add",
+ shader_storage_buffer_object,
+ glsl_type::int_type),
+ NULL);
+ add_function("atomicMin",
+ _atomic_ssbo_op2("__intrinsic_ssbo_atomic_min",
+ shader_storage_buffer_object,
+ glsl_type::uint_type),
+ _atomic_ssbo_op2("__intrinsic_ssbo_atomic_min",
+ shader_storage_buffer_object,
+ glsl_type::int_type),
+ NULL);
+ add_function("atomicMax",
+ _atomic_ssbo_op2("__intrinsic_ssbo_atomic_max",
+ shader_storage_buffer_object,
+ glsl_type::uint_type),
+ _atomic_ssbo_op2("__intrinsic_ssbo_atomic_max",
+ shader_storage_buffer_object,
+ glsl_type::int_type),
+ NULL);
+ add_function("atomicAnd",
+ _atomic_ssbo_op2("__intrinsic_ssbo_atomic_and",
+ shader_storage_buffer_object,
+ glsl_type::uint_type),
+ _atomic_ssbo_op2("__intrinsic_ssbo_atomic_and",
+ shader_storage_buffer_object,
+ glsl_type::int_type),
+ NULL);
+ add_function("atomicOr",
+ _atomic_ssbo_op2("__intrinsic_ssbo_atomic_or",
+ shader_storage_buffer_object,
+ glsl_type::uint_type),
+ _atomic_ssbo_op2("__intrinsic_ssbo_atomic_or",
+ shader_storage_buffer_object,
+ glsl_type::int_type),
+ NULL);
+ add_function("atomicXor",
+ _atomic_ssbo_op2("__intrinsic_ssbo_atomic_xor",
+ shader_storage_buffer_object,
+ glsl_type::uint_type),
+ _atomic_ssbo_op2("__intrinsic_ssbo_atomic_xor",
+ shader_storage_buffer_object,
+ glsl_type::int_type),
+ NULL);
+ add_function("atomicExchange",
+ _atomic_ssbo_op2("__intrinsic_ssbo_atomic_exchange",
+ shader_storage_buffer_object,
+ glsl_type::uint_type),
+ _atomic_ssbo_op2("__intrinsic_ssbo_atomic_exchange",
+ shader_storage_buffer_object,
+ glsl_type::int_type),
+ NULL);
+ add_function("atomicCompSwap",
+ _atomic_ssbo_op3("__intrinsic_ssbo_atomic_comp_swap",
+ shader_storage_buffer_object,
+ glsl_type::uint_type),
+ _atomic_ssbo_op3("__intrinsic_ssbo_atomic_comp_swap",
+ shader_storage_buffer_object,
+ glsl_type::int_type),
+ NULL);
+