For drivers building up to GL(ES)3, only expose the actual extension if
the API will let it be used (e.g. via overrides/debug flags that enable
higher versions).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
extensions->EXT_shader_integer_mix = GL_TRUE;
}
extensions->EXT_shader_integer_mix = GL_TRUE;
}
+
+ /* Integer textures make no sense before GLSL 1.30 */
+ extensions->EXT_texture_integer = GL_FALSE;
}
consts->UniformBooleanTrue = consts->NativeIntegers ? ~0 : fui(1.0f);
}
consts->UniformBooleanTrue = consts->NativeIntegers ? ~0 : fui(1.0f);