- { "glGetShaderSourceARB", _O(GetShaderSourceARB) },
- { "glGetUniformLocationARB", _O(GetUniformLocationARB) },
- { "glGetUniformfvARB", _O(GetUniformfvARB) },
- { "glGetUniformivARB", _O(GetUniformivARB) },
- { "glLinkProgramARB", _O(LinkProgramARB) },
- { "glShaderSourceARB", _O(ShaderSourceARB) },
- { "glUniform1fARB", _O(Uniform1fARB) },
- { "glUniform1fvARB", _O(Uniform1fvARB) },
- { "glUniform1iARB", _O(Uniform1iARB) },
- { "glUniform1ivARB", _O(Uniform1ivARB) },
- { "glUniform2fARB", _O(Uniform2fARB) },
- { "glUniform2fvARB", _O(Uniform2fvARB) },
- { "glUniform2iARB", _O(Uniform2iARB) },
- { "glUniform2ivARB", _O(Uniform2ivARB) },
- { "glUniform3fARB", _O(Uniform3fARB) },
- { "glUniform3fvARB", _O(Uniform3fvARB) },
- { "glUniform3iARB", _O(Uniform3iARB) },
- { "glUniform3ivARB", _O(Uniform3ivARB) },
- { "glUniform4fARB", _O(Uniform4fARB) },
- { "glUniform4fvARB", _O(Uniform4fvARB) },
- { "glUniform4iARB", _O(Uniform4iARB) },
- { "glUniform4ivARB", _O(Uniform4ivARB) },
- { "glUniformMatrix2fvARB", _O(UniformMatrix2fvARB) },
- { "glUniformMatrix3fvARB", _O(UniformMatrix3fvARB) },
- { "glUniformMatrix4fvARB", _O(UniformMatrix4fvARB) },
- { "glUseProgramObjectARB", _O(UseProgramObjectARB) },
- { "glValidateProgramARB", _O(ValidateProgramARB) },
- { "glBindAttribLocationARB", _O(BindAttribLocationARB) },
- { "glGetActiveAttribARB", _O(GetActiveAttribARB) },
- { "glGetAttribLocationARB", _O(GetAttribLocationARB) },
- { "glDrawBuffersARB", _O(DrawBuffersARB) },
- { "glClampColorARB", _O(ClampColorARB) },
+ { "glGetShaderSource", _O(GetShaderSource) },
+ { "glGetUniformLocation", _O(GetUniformLocation) },
+ { "glGetUniformfv", _O(GetUniformfv) },
+ { "glGetUniformiv", _O(GetUniformiv) },
+ { "glLinkProgram", _O(LinkProgram) },
+ { "glShaderSource", _O(ShaderSource) },
+ { "glUniform1f", _O(Uniform1f) },
+ { "glUniform1fv", _O(Uniform1fv) },
+ { "glUniform1i", _O(Uniform1i) },
+ { "glUniform1iv", _O(Uniform1iv) },
+ { "glUniform2f", _O(Uniform2f) },
+ { "glUniform2fv", _O(Uniform2fv) },
+ { "glUniform2i", _O(Uniform2i) },
+ { "glUniform2iv", _O(Uniform2iv) },
+ { "glUniform3f", _O(Uniform3f) },
+ { "glUniform3fv", _O(Uniform3fv) },
+ { "glUniform3i", _O(Uniform3i) },
+ { "glUniform3iv", _O(Uniform3iv) },
+ { "glUniform4f", _O(Uniform4f) },
+ { "glUniform4fv", _O(Uniform4fv) },
+ { "glUniform4i", _O(Uniform4i) },
+ { "glUniform4iv", _O(Uniform4iv) },
+ { "glUniformMatrix2fv", _O(UniformMatrix2fv) },
+ { "glUniformMatrix3fv", _O(UniformMatrix3fv) },
+ { "glUniformMatrix4fv", _O(UniformMatrix4fv) },
+ { "glUseProgram", _O(UseProgram) },
+ { "glValidateProgram", _O(ValidateProgram) },
+ { "glBindAttribLocation", _O(BindAttribLocation) },
+ { "glGetActiveAttrib", _O(GetActiveAttrib) },
+ { "glGetAttribLocation", _O(GetAttribLocation) },
+ { "glDrawBuffers", _O(DrawBuffers) },
+ { "glClampColor", _O(ClampColor) },