+static void
+i915_surface_copy_render(struct pipe_context *pipe,
+ struct pipe_resource *dst, unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src, unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct i915_context *i915 = i915_context(pipe);
+
+ util_blitter_save_blend(i915->blitter, (void *)i915->blend);
+ util_blitter_save_depth_stencil_alpha(i915->blitter, (void *)i915->depth_stencil);
+ util_blitter_save_stencil_ref(i915->blitter, &i915->stencil_ref);
+ util_blitter_save_rasterizer(i915->blitter, (void *)i915->rasterizer);
+ util_blitter_save_fragment_shader(i915->blitter, i915->saved_fs);
+ util_blitter_save_vertex_shader(i915->blitter, i915->saved_vs);
+ util_blitter_save_viewport(i915->blitter, &i915->viewport);
+ util_blitter_save_clip(i915->blitter, &i915->saved_clip);
+ util_blitter_save_vertex_elements(i915->blitter, i915->saved_velems);
+ util_blitter_save_vertex_buffers(i915->blitter, i915->saved_nr_vertex_buffers,
+ i915->saved_vertex_buffers);
+
+ util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
+
+ util_blitter_save_fragment_sampler_states(i915->blitter,
+ i915->saved_nr_samplers,
+ i915->saved_samplers);
+ util_blitter_save_fragment_sampler_views(i915->blitter,
+ i915->saved_nr_sampler_views,
+ i915->saved_sampler_views);
+
+ util_blitter_copy_region(i915->blitter, dst, dst_level, dstx, dsty, dstz,
+ src, src_level, src_box, TRUE);
+}
+