It doesn't modify it.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
* Convert a vertex output (brw_varying_slot) into a byte offset within the
* VUE.
*/
* Convert a vertex output (brw_varying_slot) into a byte offset within the
* VUE.
*/
-static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
- GLuint varying)
+static inline
+GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
{
return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
}
{
return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
}