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mesa: plug shader object functions into display list dispatch
author
Brian Paul
<brianp@vmware.com>
Thu, 26 May 2011 02:39:08 +0000
(20:39 -0600)
committer
Brian Paul
<brianp@vmware.com>
Thu, 26 May 2011 02:39:08 +0000
(20:39 -0600)
src/mesa/main/dlist.c
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diff --git
a/src/mesa/main/dlist.c
b/src/mesa/main/dlist.c
index 2f5dfa03629a31e0e9d1d36ea9eaf1e3a74ad727..4bfcb6bc80de424a72a1ed2edb4e545944a83468 100644
(file)
--- a/
src/mesa/main/dlist.c
+++ b/
src/mesa/main/dlist.c
@@
-58,6
+58,7
@@
#include "pbo.h"
#include "queryobj.h"
#include "samplerobj.h"
+#include "shaderapi.h"
#include "teximage.h"
#include "mtypes.h"
#include "varray.h"
@@
-9995,6
+9996,7
@@
_mesa_create_save_table(void)
#endif
/* GL_ARB_shader_objects */
+ _mesa_init_shader_dispatch(table); /* Plug in glCreate/Delete/Get, etc */
SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
SET_Uniform1fARB(table, save_Uniform1fARB);
SET_Uniform2fARB(table, save_Uniform2fARB);