}
-void emit_elts(GLcontext * ctx, GLuint *elts, int oec, int ec)
+void emit_elts(GLcontext * ctx, GLuint *elts,
+ unsigned long n_elts, unsigned long n_fake_elts, int align)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
radeonScreenPtr rsp=rmesa->radeon.radeonScreen;
int i;
int inc_found=0;
int dec_found=0;
+ unsigned long *dst;
+ unsigned long magic_tbl2[6]= { 0x3f51eb85, 0x3e99999a, 0x3f1eb852, 0x3e6b851f, 0x3f2b851f, 0x3eb33333 };
- hw_elts=malloc(ec*sizeof(unsigned short int));
+ if(n_elts == 1){
+ fprintf(stderr, "Dont know how to handle this\n");
+ exit(-1);
+ }
- for(i=0; i < oec; i++)
+ hw_elts=malloc(n_fake_elts*sizeof(unsigned short int));
+
+ for(i=0; i < n_elts; i++)
hw_elts[i]=(unsigned short int)elts[i];
/* Work around magic_1 problem by filling rest of the data with last idx */
- for(; i < ec; i++)
- hw_elts[i]=(unsigned short int)elts[oec-1];
+ for(; i < n_fake_elts; i++)
+ hw_elts[i]=(unsigned short int)elts[n_elts-1];
+
+ dst=rsp->gartTextures.map;
+
+ /* Buffer underrun in fgl causes these patterns to appear.
+ Filling these shouldnt be needed in real life. */
+ for(i=0; i < align; i++)
+ if(dst[i] = magic_tbl2[6-align+i])
+
+ //memset(dst, 0, align*sizeof(unsigned long));
+ /*for(i=0; i < align; i++)
+ dst[i]=rand()%(~0);*/
+
+ dst=&dst[align];
+
+ memcpy(dst, hw_elts, n_fake_elts*sizeof(unsigned short int));
+ dst=((char *)dst)+n_fake_elts*sizeof(unsigned short int);
+
+ /*for(i=0; i < 1024/4; i++)
+ dst[i]=rand()%(~0);*/
+ //memset(dst, 0, 1024);
- memcpy(rsp->gartTextures.map, hw_elts, ec*sizeof(unsigned short int));
//memset(((char *)rsp->gartTextures.map)+ec*sizeof(unsigned short int), 0, 1024);
/*emit_vector(ctx, &rmesa->state.elt_ao,
(char *)hw_elts,
}
fprintf(stderr, "elts:");
- for(i=0; i < oec; i++)
- fprintf(stderr, "%d\n", hw_elts[i]);
- fprintf(stderr, "\n");
if(inc_found==0 && dec_found==0){
fprintf(stderr, "error found\n");
exit(-1);
}
*/
+ /*for(i=0; i < n_elts; i++)
+ fprintf(stderr, "%d ", hw_elts[i]);
+ fprintf(stderr, "\n");*/
}
/* Emit vertex data to GART memory (unless immediate mode)
}
/* vertex buffer implementation */
-void emit_elts(GLcontext * ctx, GLuint *elts, int oec, int ec);
+void emit_elts(GLcontext * ctx, GLuint *elts,
+ unsigned long n_elts, unsigned long n_fake_elts, int align);
# define R300_EB_UNK1_SHIFT 24
# define R300_EB_UNK1 (0x80<<24)
# define R300_EB_UNK2 0x0810
+//#define PLAY_WITH_MAGIC_1
+
unsigned long get_num_elts(unsigned long count)
{
- unsigned long magic_1;
-
+#ifdef PLAY_WITH_MAGIC_1
+ return count;
+#else
/* round up elt count so that magic_1 is 0 (divisable by 4)*/
return (count+3) & (~3);
//return count - (count % 4);
+#endif
+}
+
+int get_align(int vertex_count)
+{
+ unsigned char magic1_tbl[4]={ 0, 6, 4, 2 };
+
+ return magic1_tbl[vertex_count % 4];
}
static void inline fire_EB(PREFIX unsigned long addr, int vertex_count, int type)
{
LOCAL_VARS
unsigned long magic_1;
- unsigned char magic1_tbl[4]={ 0, 6, 4, 2 };
-
- magic_1 = magic1_tbl[vertex_count % 4];
+ magic_1 = get_align(vertex_count);
+#ifndef PLAY_WITH_MAGIC_1
if(magic_1 != 0){
WARN_ONCE("Dont know how to handle this yet!\n");
return ;
}
-
+#endif
check_space(6);
start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, 0);
start_packet3(RADEON_CP_PACKET3_INDX_BUFFER, 2);
e32(R300_EB_UNK1 | (magic_1 << 16) | R300_EB_UNK2);
e32(addr);
- e32(((vertex_count+1) / 2) + magic_1);
+ e32(((vertex_count+1) / 2) + magic_1); /* This still fails once in a while */
}
static void r300_render_vb_primitive(r300ContextPtr rmesa,
elt_count=get_num_elts(num_verts);
//emit_elts(ctx, rmesa->state.Elts, VB->Count, get_num_elts(VB->Count));
- emit_elts(ctx, rmesa->state.Elts+start, num_verts, elt_count);
+ emit_elts(ctx, rmesa->state.Elts+start, num_verts, elt_count, get_align(elt_count));
fire_EB(PASS_PREFIX rsp->gartTextures.handle/*rmesa->state.elt_ao.aos_offset*/, elt_count, type);
}else
fire_AOS(PASS_PREFIX num_verts, type);
GLuint prim = VB->Primitive[i].mode;
GLuint start = VB->Primitive[i].start;
GLuint length = VB->Primitive[i].count;
-
- r300EmitAOS(rmesa, rmesa->state.aos_count, start);
-
+ if(rmesa->state.Elts)
+ r300EmitAOS(rmesa, rmesa->state.aos_count, 0);
+ else
+ r300EmitAOS(rmesa, rmesa->state.aos_count, start);
r300_render_vb_primitive(rmesa, ctx, start, start + length, prim);
}