bind_buffer_object(ctx, bindTarget, buffer);
}
+/**
+ * Binds a buffer object to an atomic buffer binding point.
+ *
+ * The caller is responsible for validating the offset,
+ * flushing the vertices and updating NewDriverState.
+ */
+static void
+set_atomic_buffer_binding(struct gl_context *ctx,
+ struct gl_atomic_buffer_binding *binding,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size)
+{
+ _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
+
+ if (bufObj == ctx->Shared->NullBufferObj) {
+ binding->Offset = 0;
+ binding->Size = 0;
+ } else {
+ binding->Offset = offset;
+ binding->Size = size;
+ bufObj->UsageHistory |= USAGE_ATOMIC_COUNTER_BUFFER;
+ }
+}
+
+/**
+ * Binds a buffer object to a uniform buffer binding point.
+ *
+ * The caller is responsible for flushing vertices and updating
+ * NewDriverState.
+ */
+static void
+set_ubo_binding(struct gl_context *ctx,
+ struct gl_uniform_buffer_binding *binding,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLboolean autoSize)
+{
+ _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
+
+ binding->Offset = offset;
+ binding->Size = size;
+ binding->AutomaticSize = autoSize;
+
+ /* If this is a real buffer object, mark it has having been used
+ * at some point as a UBO.
+ */
+ if (size >= 0)
+ bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER;
+}
+
+/**
+ * Binds a buffer object to a shader storage buffer binding point.
+ *
+ * The caller is responsible for flushing vertices and updating
+ * NewDriverState.
+ */
+static void
+set_ssbo_binding(struct gl_context *ctx,
+ struct gl_shader_storage_buffer_binding *binding,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLboolean autoSize)
+{
+ _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
+
+ binding->Offset = offset;
+ binding->Size = size;
+ binding->AutomaticSize = autoSize;
+
+ /* If this is a real buffer object, mark it has having been used
+ * at some point as a SSBO.
+ */
+ if (size >= 0)
+ bufObj->UsageHistory |= USAGE_SHADER_STORAGE_BUFFER;
+}
+
+/**
+ * Binds a buffer object to a uniform buffer binding point.
+ *
+ * Unlike set_ubo_binding(), this function also flushes vertices
+ * and updates NewDriverState. It also checks if the binding
+ * has actually changed before updating it.
+ */
+static void
+bind_uniform_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLboolean autoSize)
+{
+ struct gl_uniform_buffer_binding *binding =
+ &ctx->UniformBufferBindings[index];
+
+ if (binding->BufferObject == bufObj &&
+ binding->Offset == offset &&
+ binding->Size == size &&
+ binding->AutomaticSize == autoSize) {
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
+
+ set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize);
+}
+
+/**
+ * Binds a buffer object to a shader storage buffer binding point.
+ *
+ * Unlike set_ssbo_binding(), this function also flushes vertices
+ * and updates NewDriverState. It also checks if the binding
+ * has actually changed before updating it.
+ */
+static void
+bind_shader_storage_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLboolean autoSize)
+{
+ struct gl_shader_storage_buffer_binding *binding =
+ &ctx->ShaderStorageBufferBindings[index];
+
+ if (binding->BufferObject == bufObj &&
+ binding->Offset == offset &&
+ binding->Size == size &&
+ binding->AutomaticSize == autoSize) {
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
+
+ set_ssbo_binding(ctx, binding, bufObj, offset, size, autoSize);
+}
+
+/**
+ * Bind a buffer object to a uniform block binding point.
+ * As above, but offset = 0.
+ */
+static void
+bind_buffer_base_uniform_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj)
+{
+ if (index >= ctx->Const.MaxUniformBufferBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
+ return;
+ }
+
+ _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
+
+ if (bufObj == ctx->Shared->NullBufferObj)
+ bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
+ else
+ bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
+}
+
+/**
+ * Bind a buffer object to a shader storage block binding point.
+ * As above, but offset = 0.
+ */
+static void
+bind_buffer_base_shader_storage_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj)
+{
+ if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
+ return;
+ }
+
+ _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
+
+ if (bufObj == ctx->Shared->NullBufferObj)
+ bind_shader_storage_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
+ else
+ bind_shader_storage_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
+}
+
+static void
+bind_atomic_buffer(struct gl_context *ctx, unsigned index,
+ struct gl_buffer_object *bufObj, GLintptr offset,
+ GLsizeiptr size)
+{
+ _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, bufObj);
+
+ struct gl_atomic_buffer_binding *binding =
+ &ctx->AtomicBufferBindings[index];
+ if (binding->BufferObject == bufObj &&
+ binding->Offset == offset &&
+ binding->Size == size) {
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
+
+ set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
+}
/**
* Delete a set of buffer objects.
"glFlushMappedNamedBufferRange");
}
-
-/**
- * Binds a buffer object to a uniform buffer binding point.
- *
- * The caller is responsible for flushing vertices and updating
- * NewDriverState.
- */
-static void
-set_ubo_binding(struct gl_context *ctx,
- struct gl_uniform_buffer_binding *binding,
- struct gl_buffer_object *bufObj,
- GLintptr offset,
- GLsizeiptr size,
- GLboolean autoSize)
-{
- _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
-
- binding->Offset = offset;
- binding->Size = size;
- binding->AutomaticSize = autoSize;
-
- /* If this is a real buffer object, mark it has having been used
- * at some point as a UBO.
- */
- if (size >= 0)
- bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER;
-}
-
-/**
- * Binds a buffer object to a shader storage buffer binding point.
- *
- * The caller is responsible for flushing vertices and updating
- * NewDriverState.
- */
-static void
-set_ssbo_binding(struct gl_context *ctx,
- struct gl_shader_storage_buffer_binding *binding,
- struct gl_buffer_object *bufObj,
- GLintptr offset,
- GLsizeiptr size,
- GLboolean autoSize)
-{
- _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
-
- binding->Offset = offset;
- binding->Size = size;
- binding->AutomaticSize = autoSize;
-
- /* If this is a real buffer object, mark it has having been used
- * at some point as a SSBO.
- */
- if (size >= 0)
- bufObj->UsageHistory |= USAGE_SHADER_STORAGE_BUFFER;
-}
-
-/**
- * Binds a buffer object to a uniform buffer binding point.
- *
- * Unlike set_ubo_binding(), this function also flushes vertices
- * and updates NewDriverState. It also checks if the binding
- * has actually changed before updating it.
- */
-static void
-bind_uniform_buffer(struct gl_context *ctx,
- GLuint index,
- struct gl_buffer_object *bufObj,
- GLintptr offset,
- GLsizeiptr size,
- GLboolean autoSize)
-{
- struct gl_uniform_buffer_binding *binding =
- &ctx->UniformBufferBindings[index];
-
- if (binding->BufferObject == bufObj &&
- binding->Offset == offset &&
- binding->Size == size &&
- binding->AutomaticSize == autoSize) {
- return;
- }
-
- FLUSH_VERTICES(ctx, 0);
- ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
-
- set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize);
-}
-
-/**
- * Binds a buffer object to a shader storage buffer binding point.
- *
- * Unlike set_ssbo_binding(), this function also flushes vertices
- * and updates NewDriverState. It also checks if the binding
- * has actually changed before updating it.
- */
-static void
-bind_shader_storage_buffer(struct gl_context *ctx,
- GLuint index,
- struct gl_buffer_object *bufObj,
- GLintptr offset,
- GLsizeiptr size,
- GLboolean autoSize)
-{
- struct gl_shader_storage_buffer_binding *binding =
- &ctx->ShaderStorageBufferBindings[index];
-
- if (binding->BufferObject == bufObj &&
- binding->Offset == offset &&
- binding->Size == size &&
- binding->AutomaticSize == autoSize) {
- return;
- }
-
- FLUSH_VERTICES(ctx, 0);
- ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
-
- set_ssbo_binding(ctx, binding, bufObj, offset, size, autoSize);
-}
-
static void
bind_buffer_range_uniform_buffer(struct gl_context *ctx, GLuint index,
struct gl_buffer_object *bufObj,
bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
}
-/**
- * Bind a buffer object to a uniform block binding point.
- * As above, but offset = 0.
- */
-static void
-bind_buffer_base_uniform_buffer(struct gl_context *ctx,
- GLuint index,
- struct gl_buffer_object *bufObj)
-{
- if (index >= ctx->Const.MaxUniformBufferBindings) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
- return;
- }
-
- _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
-
- if (bufObj == ctx->Shared->NullBufferObj)
- bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
- else
- bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
-}
-
-/**
- * Bind a buffer object to a shader storage block binding point.
- * As above, but offset = 0.
- */
-static void
-bind_buffer_base_shader_storage_buffer(struct gl_context *ctx,
- GLuint index,
- struct gl_buffer_object *bufObj)
-{
- if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
- return;
- }
-
- _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
-
- if (bufObj == ctx->Shared->NullBufferObj)
- bind_shader_storage_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
- else
- bind_shader_storage_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
-}
-
-/**
- * Binds a buffer object to an atomic buffer binding point.
- *
- * The caller is responsible for validating the offset,
- * flushing the vertices and updating NewDriverState.
- */
-static void
-set_atomic_buffer_binding(struct gl_context *ctx,
- struct gl_atomic_buffer_binding *binding,
- struct gl_buffer_object *bufObj,
- GLintptr offset,
- GLsizeiptr size)
-{
- _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
-
- if (bufObj == ctx->Shared->NullBufferObj) {
- binding->Offset = 0;
- binding->Size = 0;
- } else {
- binding->Offset = offset;
- binding->Size = size;
- bufObj->UsageHistory |= USAGE_ATOMIC_COUNTER_BUFFER;
- }
-}
-
-static void
-bind_atomic_buffer(struct gl_context *ctx, unsigned index,
- struct gl_buffer_object *bufObj, GLintptr offset,
- GLsizeiptr size)
-{
- _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, bufObj);
-
- struct gl_atomic_buffer_binding *binding =
- &ctx->AtomicBufferBindings[index];
- if (binding->BufferObject == bufObj &&
- binding->Offset == offset &&
- binding->Size == size) {
- return;
- }
-
- FLUSH_VERTICES(ctx, 0);
- ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
-
- set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
-}
-
/**
* Binds a buffer object to an atomic buffer binding point.
*