mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModel
authorKeith Whitwell <keithw@vmware.com>
Tue, 30 Jun 2009 11:19:11 +0000 (12:19 +0100)
committerKeith Whitwell <keithw@vmware.com>
Tue, 30 Jun 2009 11:19:11 +0000 (12:19 +0100)
Reorganization of ShadeModel to avoid flushing vertices too often
ended up never flushing vertices due to omitted line of code.

src/mesa/main/dlist.c

index 3647401a1bd32d5d6665de39dd877490d145f311..93b8a8f56d2fe317ff7c621bdc7705c0252f3ea9 100644 (file)
@@ -3186,6 +3186,7 @@ save_ShadeModel(GLenum mode)
    if (ctx->ListState.Current.ShadeModel == mode)
       return;
 
+   SAVE_FLUSH_VERTICES(ctx);
    ctx->ListState.Current.ShadeModel = mode;
 
    n = ALLOC_INSTRUCTION(ctx, OPCODE_SHADE_MODEL, 1);