radv: restore previous stencil reference after depth-stencil clear
authorMatthew Nicholls <mnicholls@feralinteractive.com>
Fri, 19 Jan 2018 14:11:48 +0000 (14:11 +0000)
committerAlex Smith <asmith@feralinteractive.com>
Mon, 22 Jan 2018 08:57:42 +0000 (08:57 +0000)
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Alex Smith <asmith@feralinteractive.com>
src/amd/vulkan/radv_meta_clear.c

index b42ecedfc9809d15ad5ffb14986e203987e9a2ee..98fb8fa6a7ca52b397e254fd7cace8d1ea09ee58 100644 (file)
@@ -624,6 +624,7 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer,
                              VK_SHADER_STAGE_VERTEX_BIT, 0, 4,
                              &clear_value.depth);
 
+       uint32_t prev_reference = cmd_buffer->state.dynamic.stencil_reference.front;
        if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
                radv_CmdSetStencilReference(cmd_buffer_h, VK_STENCIL_FACE_FRONT_BIT,
                                                  clear_value.stencil);
@@ -658,6 +659,11 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer,
        radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &clear_rect->rect);
 
        radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, clear_rect->baseArrayLayer);
+
+       if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
+               radv_CmdSetStencilReference(cmd_buffer_h, VK_STENCIL_FACE_FRONT_BIT,
+                                                 prev_reference);
+       }
 }
 
 static bool