v2: fix bad comment from before I gave up and decided to just use doubles.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
struct gl_shader_program *prog)
{
struct intel_context *intel = &brw->intel;
+ bool start_busy = false;
+ float start_time = 0;
if (!prog)
return false;
+ if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
+ start_busy = (intel->batch.last_bo &&
+ drm_intel_bo_busy(intel->batch.last_bo));
+ start_time = get_time();
+ }
+
struct brw_shader *shader =
(brw_shader *) prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
if (!shader)
if (shader->compiled_once)
brw_wm_debug_recompile(brw, prog, &c->key);
shader->compiled_once = true;
+
+ if (start_busy && !drm_intel_bo_busy(intel->batch.last_bo)) {
+ perf_debug("FS compile took %.03f ms and stalled the GPU\n",
+ (get_time() - start_time) / 1000);
+ }
}
return true;
bool
brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c)
{
+ struct intel_context *intel = &c->func.brw->intel;
+ bool start_busy = false;
+ float start_time = 0;
+
if (!prog)
return false;
+ if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
+ start_busy = (intel->batch.last_bo &&
+ drm_intel_bo_busy(intel->batch.last_bo));
+ start_time = get_time();
+ }
+
struct brw_shader *shader =
(brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX];
if (!shader)
printf("\n\n");
}
- if (shader->compiled_once) {
- perf_debug("Recompiling vertex shader for program %d\n", prog->Name);
+ if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
+ if (shader->compiled_once) {
+ perf_debug("Recompiling vertex shader for program %d\n", prog->Name);
+ }
+ if (start_busy && !drm_intel_bo_busy(intel->batch.last_bo)) {
+ perf_debug("VS compile took %.03f ms and stalled the GPU\n",
+ (get_time() - start_time) / 1000);
+ }
}
vec4_visitor v(c, prog, shader);
static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
#endif /*USE_NEW_INTERFACE */
+/**
+ * For debugging purposes, this returns a time in seconds.
+ */
+double
+get_time(void)
+{
+ struct timespec tp;
+
+ clock_gettime(CLOCK_MONOTONIC, &tp);
+
+ return tp.tv_sec + tp.tv_nsec / 1000000000.0;
+}
+
void
aub_dump_bmp(struct gl_context *ctx)
{
__DRIdrawable * driDrawPriv,
__DRIdrawable * driReadPriv);
+double get_time(void);
void aub_dump_bmp(struct gl_context *ctx);
#endif