var->depth_layout = ir_depth_layout_unchanged;
else
var->depth_layout = ir_depth_layout_none;
-
- /* From page 46 (page 52 of the PDF) of the GLSL ES specification:
- *
- * "Array variables are l-values and may be passed to parameters
- * declared as out or inout. However, they may not be used as
- * the target of an assignment."
- *
- * From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
- *
- * "Other binary or unary expressions, non-dereferenced arrays,
- * function names, swizzles with repeated fields, and constants
- * cannot be l-values."
- *
- * So we only mark 1.10 as non-lvalues, and check for array
- * assignment in 100 specifically in do_assignment.
- */
- if (var->type->is_array() && state->language_version != 110) {
- var->array_lvalue = true;
- }
}
/**
type = glsl_type::error_type;
}
+ /* From page 39 (page 45 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "When calling a function, expressions that do not evaluate to
+ * l-values cannot be passed to parameters declared as out or inout."
+ *
+ * From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "Other binary or unary expressions, non-dereferenced arrays,
+ * function names, swizzles with repeated fields, and constants
+ * cannot be l-values."
+ *
+ * So for GLSL 1.10, passing an array as an out or inout parameter is not
+ * allowed. This restriction is removed in GLSL 1.20, and in GLSL ES.
+ */
+ if ((var->mode == ir_var_inout || var->mode == ir_var_out)
+ && type->is_array() && state->language_version == 110) {
+ _mesa_glsl_error(&loc, state, "Arrays cannot be out or inout parameters in GLSL 1.10");
+ type = glsl_type::error_type;
+ }
+
instructions->push_tail(var);
/* Parameter declarations do not have r-values.
if ((var == NULL) || var->read_only)
return false;
- if (this->type->is_array() && !var->array_lvalue)
- return false;
-
/* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
*
* "Samplers cannot be treated as l-values; hence cannot be used
ir_variable::ir_variable(const struct glsl_type *type, const char *name,
ir_variable_mode mode)
: max_array_access(0), read_only(false), centroid(false), invariant(false),
- mode(mode), interpolation(ir_var_smooth), array_lvalue(false)
+ mode(mode), interpolation(ir_var_smooth)
{
this->ir_type = ir_type_variable;
this->type = type;
*/
unsigned interpolation:2;
- /**
- * Flag that the whole array is assignable
- *
- * In GLSL 1.20 and later whole arrays are assignable (and comparable for
- * equality). This flag enables this behavior.
- */
- unsigned array_lvalue:1;
-
/**
* \name ARB_fragment_coord_conventions
* @{
var->centroid = this->centroid;
var->invariant = this->invariant;
var->interpolation = this->interpolation;
- var->array_lvalue = this->array_lvalue;
var->location = this->location;
var->warn_extension = this->warn_extension;
var->origin_upper_left = this->origin_upper_left;