#include "vblank.h"
+#define CB_DPATH
#define CLEARBUFFER_COLOR 0x1
#define CLEARBUFFER_DEPTH 0x2
#define CLEARBUFFER_STENCIL 0x4
-/* TODO: Fix this so that white vertical lines no longer appear. */
static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer)
{
GLcontext* ctx = r300->radeon.glCtx;
- r300ContextPtr rmesa=r300;
__DRIdrawablePrivate *dPriv = r300->radeon.dri.drawable;
- int i;
GLuint cboffset, cbpitch;
drm_r300_cmd_header_t* cmd2;
+#ifdef CB_DPATH
+ r300ContextPtr rmesa=r300;
LOCAL_VARS;
+#else
+ int i;
+#endif
if (RADEON_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "%s: %s buffer (%i,%i %ix%i)\n",
cboffset += r300->radeon.radeonScreen->fbLocation;
+#ifndef CB_DPATH
R300_STATECHANGE(r300, vir[0]);
((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->unchecked_state.count = 1;
r300->hw.vir[0].cmd[1] = 0x21030003;
r300EnsureCmdBufSpace(r300, r300->hw.max_state_size + 9+8, __FUNCTION__);
r300EmitState(r300);
+#else
+ R300_STATECHANGE(r300, cb);
+ reg_start(R300_RB3D_COLOROFFSET0, 0);
+ e32(cboffset);
+
+ reg_start(R300_RB3D_COLORPITCH0, 0);
+ e32(cbpitch | R300_COLOR_UNKNOWN_22_23);
+
+ R300_STATECHANGE(r300, cmk);
+ reg_start(R300_RB3D_COLORMASK, 0);
+
+ if (flags & CLEARBUFFER_COLOR) {
+ e32((ctx->Color.ColorMask[BCOMP] ? R300_COLORMASK0_B : 0) |
+ (ctx->Color.ColorMask[GCOMP] ? R300_COLORMASK0_G : 0) |
+ (ctx->Color.ColorMask[RCOMP] ? R300_COLORMASK0_R : 0) |
+ (ctx->Color.ColorMask[ACOMP] ? R300_COLORMASK0_A : 0));
+ } else {
+ e32(0);
+ }
+
+ R300_STATECHANGE(r300, zs);
+ reg_start(R300_RB3D_ZSTENCIL_CNTL_0, 2);
+
+ {
+ uint32_t t1, t2;
+
+ t1 = r300->hw.zs.cmd[R300_ZS_CNTL_0];
+ t2 = r300->hw.zs.cmd[R300_ZS_CNTL_1];
+
+ if (flags & CLEARBUFFER_DEPTH) {
+ t1 &= R300_RB3D_STENCIL_ENABLE;
+ t1 |= 0x6; // test and write
+
+ t2 &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
+ t2 |= (R300_ZS_ALWAYS<<R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
+/*
+ R300_STATECHANGE(r300, zb);
+ r300->hw.zb.cmd[R300_ZB_OFFSET] =
+ 1024*4*300 +
+ r300->radeon.radeonScreen->frontOffset +
+ r300->radeon.radeonScreen->fbLocation;
+ r300->hw.zb.cmd[R300_ZB_PITCH] =
+ r300->radeon.radeonScreen->depthPitch;
+*/
+ } else {
+ t1 &= R300_RB3D_STENCIL_ENABLE;
+ t1 |= R300_RB3D_Z_DISABLED_1; // disable
+
+ t2 &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
+ }
+
+ if (flags & CLEARBUFFER_STENCIL) {
+ t1 &= ~R300_RB3D_STENCIL_ENABLE;
+ t1 |= R300_RB3D_STENCIL_ENABLE;
+
+ t2 &=
+ ~((R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) | (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT));
+ t2 |=
+ (R300_ZS_ALWAYS<<R300_RB3D_ZS1_FRONT_FUNC_SHIFT) |
+ (R300_ZS_REPLACE<<R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT) |
+ (R300_ZS_REPLACE<<R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT) |
+ (R300_ZS_REPLACE<<R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT) |
+ (R300_ZS_ALWAYS<<R300_RB3D_ZS1_BACK_FUNC_SHIFT) |
+ (R300_ZS_REPLACE<<R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) |
+ (R300_ZS_REPLACE<<R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT) |
+ (R300_ZS_REPLACE<<R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT) ;
+ }
+
+ e32(t1);
+ e32(t2);
+ e32(r300->state.stencil.clear);
+ }
+
+#endif
cmd2 = (drm_r300_cmd_header_t*)r300AllocCmdBuf(r300, 9, __FUNCTION__);
cmd2[0].packet3.cmd_type = R300_CMD_PACKET3;
cmd2[8].u = r300PackFloat32(ctx->Color.ClearColor[3]);
}
+#ifdef CB_DPATH
+static void r300EmitClearState(GLcontext * ctx)
+{
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
+ r300ContextPtr rmesa=r300;
+ __DRIdrawablePrivate *dPriv = r300->radeon.dri.drawable;
+ int i;
+ LOCAL_VARS;
+
+ R300_STATECHANGE(r300, vir[0]);
+ reg_start(R300_VAP_INPUT_ROUTE_0_0, 0);
+ e32(0x21030003);
+
+ R300_STATECHANGE(r300, vir[1]);
+ reg_start(R300_VAP_INPUT_ROUTE_1_0, 0);
+ e32(0xF688F688);
+
+ R300_STATECHANGE(r300, vic);
+ reg_start(R300_VAP_INPUT_CNTL_0, 1);
+ e32(0x00000001);
+ e32(0x00000405);
+
+ R300_STATECHANGE(r300, vof);
+ reg_start(R300_VAP_OUTPUT_VTX_FMT_0, 1);
+ e32(R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT);
+ e32(0); /* no textures */
+
+
+ R300_STATECHANGE(r300, txe);
+ reg_start(R300_TX_ENABLE, 0);
+ e32(0);
+
+ R300_STATECHANGE(r300, vpt);
+ reg_start(R300_SE_VPORT_XSCALE, 5);
+ efloat(1.0);
+ efloat(dPriv->x);
+ efloat(1.0);
+ efloat(dPriv->y);
+ efloat(1.0);
+ efloat(0.0);
+
+ R300_STATECHANGE(r300, at);
+ reg_start(R300_PP_ALPHA_TEST, 0);
+ e32(0);
+
+ R300_STATECHANGE(r300, bld);
+ reg_start(R300_RB3D_CBLEND, 1);
+ e32(0);
+ e32(0);
+
+ R300_STATECHANGE(r300, unk221C);
+ reg_start(0x221C, 0);
+ e32(R300_221C_CLEAR);
+
+ R300_STATECHANGE(r300, ps);
+ reg_start(R300_RE_POINTSIZE, 0);
+ e32(((dPriv->w * 6) << R300_POINTSIZE_X_SHIFT) |
+ ((dPriv->h * 6) << R300_POINTSIZE_Y_SHIFT));
+
+ R300_STATECHANGE(r300, ri);
+ reg_start(R300_RS_INTERP_0, 8);
+ for(i = 0; i < 8; ++i){
+ e32(R300_RS_INTERP_USED);
+ }
+
+ R300_STATECHANGE(r300, rc);
+ /* The second constant is needed to get glxgears display anything .. */
+ reg_start(R300_RS_CNTL_0, 1);
+ e32(R300_RS_CNTL_0_UNKNOWN_7 | R300_RS_CNTL_0_UNKNOWN_18);
+ e32(0);
+
+ R300_STATECHANGE(r300, rr);
+ reg_start(R300_RS_ROUTE_0, 0);
+ e32(0x00004000);
+
+ R300_STATECHANGE(r300, fp);
+ reg_start(R300_PFS_CNTL_0, 2);
+ e32(0);
+ e32(0);
+ e32(0);
+ reg_start(R300_PFS_NODE_0, 3);
+ e32(0);
+ e32(0);
+ e32(0);
+ e32(R300_PFS_NODE_LAST_NODE);
+
+ R300_STATECHANGE(r300, fpi[0]);
+ R300_STATECHANGE(r300, fpi[1]);
+ R300_STATECHANGE(r300, fpi[2]);
+ R300_STATECHANGE(r300, fpi[3]);
+
+ reg_start(R300_PFS_INSTR0_0, 0);
+ e32(FP_INSTRC(MAD, FP_ARGC(SRC0C_XYZ), FP_ARGC(ONE), FP_ARGC(ZERO)));
+
+ reg_start(R300_PFS_INSTR1_0, 0);
+ e32(FP_SELC(0,NO,XYZ,FP_TMP(0),0,0));
+
+ reg_start(R300_PFS_INSTR2_0, 0);
+ e32(FP_INSTRA(MAD, FP_ARGA(SRC0A), FP_ARGA(ONE), FP_ARGA(ZERO)));
+
+ reg_start(R300_PFS_INSTR3_0, 0);
+ e32(FP_SELA(0,NO,W,FP_TMP(0),0,0));
+
+ R300_STATECHANGE(r300, pvs);
+ reg_start(R300_VAP_PVS_CNTL_1, 2);
+ e32((0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) |
+ (0 << R300_PVS_CNTL_1_POS_END_SHIFT) |
+ (1 << R300_PVS_CNTL_1_PROGRAM_END_SHIFT));
+ e32(0);
+ e32(1 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT);
+
+ R300_STATECHANGE(r300, vpi);
+ vsf_start_fragment(0x0, 8);
+ e32(VP_OUT(ADD,OUT,0,XYZW));
+ e32(VP_IN(IN,0));
+ e32(VP_ZERO());
+ e32(0);
+
+ e32(VP_OUT(ADD,OUT,1,XYZW));
+ e32(VP_IN(IN,1));
+ e32(VP_ZERO());
+ e32(0);
+
+}
+#endif
/**
* Buffer clear
int flags = 0;
int bits = 0;
int swapped;
- uint32_t unk42B4;
- uint32_t zbs[4];
if (RADEON_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "%s: all=%d cx=%d cy=%d cw=%d ch=%d\n",
swapped = r300->radeon.doPageFlip && (r300->radeon.sarea->pfCurrentPage == 1);
+#ifdef CB_DPATH
+ if(flags || bits)
+ r300EmitClearState(ctx);
+#endif
+
if (flags & BUFFER_BIT_FRONT_LEFT) {
r300ClearBuffer(r300, bits | CLEARBUFFER_COLOR, swapped);
bits = 0;
if (bits)
r300ClearBuffer(r300, bits, 0);
+#ifndef CB_DPATH
/* Recalculate the hardware state. This could be done more efficiently,
* but do keep it like this for now.
*/
/* r300ClearBuffer has trampled all over the hardware state.. */
r300->hw.all_dirty=GL_TRUE;
+#endif
}
void r300Flush(GLcontext * ctx)