always emit BGN/ENDSUB, for now anyway
authorBrian <brian@yutani.localnet.net>
Sat, 31 Mar 2007 15:09:48 +0000 (09:09 -0600)
committerBrian <brian@yutani.localnet.net>
Sat, 31 Mar 2007 15:09:48 +0000 (09:09 -0600)
src/mesa/shader/slang/slang_emit.c

index a316c47d7e9c85451d2966df07f82cfe51bcf97b..088deaa8ee1724381ecd10c4a22547b2242b1309 100644 (file)
@@ -1796,14 +1796,11 @@ _slang_emit_code(slang_ir_node *n, slang_var_table *vt,
    emitInfo.EmitHighLevelInstructions = 0*ctx->Shader.EmitHighLevelInstructions;
    emitInfo.EmitCondCodes = ctx->Shader.EmitCondCodes;
    emitInfo.EmitComments = ctx->Shader.EmitComments;
-   emitInfo.EmitBeginEndSub = 0;  /* XXX for compiler debug only */
+   emitInfo.EmitBeginEndSub = GL_TRUE;
 
    if (!emitInfo.EmitCondCodes) {
       emitInfo.EmitHighLevelInstructions = GL_TRUE;
    }      
-   if (emitInfo.EmitComments) {
-      emitInfo.EmitBeginEndSub = GL_TRUE;
-   }
 
    (void) emit(&emitInfo, n);