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use new vertex bitfield tokens
author
Brian Paul
<brian.paul@tungstengraphics.com>
Wed, 9 Oct 2002 19:38:32 +0000
(19:38 +0000)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Wed, 9 Oct 2002 19:38:32 +0000
(19:38 +0000)
src/mesa/tnl/t_imm_api.c
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diff --git
a/src/mesa/tnl/t_imm_api.c
b/src/mesa/tnl/t_imm_api.c
index 7aea94c3fac0e5d1ebc240073cac19d5c33406cb..9f9d4ab5d119f634c1a5114fde3474501a52b711 100644
(file)
--- a/
src/mesa/tnl/t_imm_api.c
+++ b/
src/mesa/tnl/t_imm_api.c
@@
-1,4
+1,4
@@
-/* $Id: t_imm_api.c,v 1.3
2 2002/10/03 23:27:2
2 brianp Exp $ */
+/* $Id: t_imm_api.c,v 1.3
3 2002/10/09 19:38:3
2 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@
-94,7
+94,7
@@
void _tnl_flush_vertices( GLcontext *ctx, GLuint flags )
if (IM->Flag[IM->Start]) {
if ((flags & FLUSH_UPDATE_CURRENT) ||
IM->Count > IM->Start ||
- (IM->Flag[IM->Start] & (VERT_B
EGIN|VER
T_END))) {
+ (IM->Flag[IM->Start] & (VERT_B
IT_BEGIN | VERT_BI
T_END))) {
_tnl_flush_immediate( ctx, IM );
}
}