glsl: reject compute shaders with fixed and variable local size
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 7 Sep 2016 19:37:53 +0000 (21:37 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 6 Oct 2016 22:18:57 +0000 (00:18 +0200)
The ARB_compute_variable_group_size specification explains that
when a compute shader includes both a fixed and a variable local
size, a compile-time error occurs.

v2: - update formatting spec quotations (Ian)

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/ast_to_hir.cpp

index 2ad97d91f1ab2f61d24e7ade007eca1ade4829c4..8cdb917151584e1ae330c786e7894280b5553c38 100644 (file)
@@ -8039,6 +8039,20 @@ ast_cs_input_layout::hir(exec_list *instructions,
       }
    }
 
+   /* The ARB_compute_variable_group_size spec says:
+    *
+    *     If a compute shader including a *local_size_variable* qualifier also
+    *     declares a fixed local group size using the *local_size_x*,
+    *     *local_size_y*, or *local_size_z* qualifiers, a compile-time error
+    *     results
+    */
+   if (state->cs_input_local_size_variable_specified) {
+      _mesa_glsl_error(&loc, state,
+                       "compute shader can't include both a variable and a "
+                       "fixed local group size");
+      return NULL;
+   }
+
    state->cs_input_local_size_specified = true;
    for (int i = 0; i < 3; i++)
       state->cs_input_local_size[i] = qual_local_size[i];