Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
}
switch (ctx->API) {
-#if FEATURE_es2_glsl
case API_OPENGLES2:
/* For ES2, we can draw if any vertex array is enabled (and we
* should always have a vertex program/shader). */
if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
return GL_FALSE;
break;
-#endif
-#if FEATURE_ES1
case API_OPENGLES:
/* For OpenGL ES, only draw if we have vertex positions
*/
if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
return GL_FALSE;
break;
-#endif
-#if FEATURE_GL
case API_OPENGL:
case API_OPENGL_CORE:
{
}
}
break;
-#endif
default:
ASSERT_NO_FEATURE();
#define FEATURE_remap_table 0
#endif
-#define FEATURE_es2_glsl FEATURE_ES2
-
#define FEATURE_ARB_fragment_program 1
#define FEATURE_ARB_vertex_program 1
#define FEATURE_ARB_vertex_shader 1
#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
ctx->VertexProgram.Enabled = GL_FALSE;
-#if FEATURE_es2_glsl
ctx->VertexProgram.PointSizeEnabled =
(ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
-#else
- ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
-#endif
ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
ctx->Shared->DefaultVertexProgram);