i965/tex_image: Reference the renderbuffer miptree in setTexBuffer2
authorJason Ekstrand <jason.ekstrand@intel.com>
Tue, 12 Sep 2017 21:26:04 +0000 (14:26 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Thu, 22 Feb 2018 02:18:16 +0000 (18:18 -0800)
The old code made a new miptree that referenced the same BO as the
renderbuffer and just trusted in the memory aliasing to work.  There are
only two ways in which the new miptree is liable to differ from the one
in the renderbuffer and neither of them matter:

 1) It may have a different target.  The only targets that we can ever
    see in intelSetTexBuffer2 are GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE
    and the difference between the two doesn't matter as far as the
    miptree is concerned; genX(update_sampler_state) only looks at the
    gl_texture_object and not the miptree when determining whether or
    not to use normalized coordinates.

 2) It may have a very slightly different format.  Again, this doesn't
    matter because we've supported texture views for quite some time so
    we always look at the gl_texture_object format instead of the
    miptree format for hardware setup anyway.

On the other hand, because we were recreating the miptree, we were using
intel_miptree_create_for_bo which doesn't understand modifiers.  We
really want this function to work without doing a resolve so long as you
have modifiers so we need to fix that.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
src/mesa/drivers/dri/i965/intel_tex_image.c

index 44bc146ee4e2dec8b92ad97d16af0902019b8127..8c4e0da5a05628e34c3b520226e8265932c3d603 100644 (file)
@@ -405,6 +405,7 @@ static void
 intel_set_texture_image_mt(struct brw_context *brw,
                            struct gl_texture_image *image,
                            GLenum internal_format,
+                           mesa_format format,
                            struct intel_mipmap_tree *mt)
 
 {
@@ -415,7 +416,7 @@ intel_set_texture_image_mt(struct brw_context *brw,
    _mesa_init_teximage_fields(&brw->ctx, image,
                               mt->surf.logical_level0_px.width,
                               mt->surf.logical_level0_px.height, 1,
-                              0, internal_format, mt->format);
+                              0, internal_format, format);
 
    brw->ctx.Driver.FreeTextureImageBuffer(&brw->ctx, image);
 
@@ -442,7 +443,6 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
    struct gl_texture_object *texObj;
    struct gl_texture_image *texImage;
    mesa_format texFormat = MESA_FORMAT_NONE;
-   struct intel_mipmap_tree *mt;
    GLenum internal_format = 0;
 
    texObj = _mesa_get_current_tex_object(ctx, target);
@@ -488,20 +488,11 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
    }
 
    intel_miptree_make_shareable(brw, rb->mt);
-   mt = intel_miptree_create_for_bo(brw, rb->mt->bo, texFormat, 0,
-                                    rb->Base.Base.Width,
-                                    rb->Base.Base.Height,
-                                    1, rb->mt->surf.row_pitch,
-                                    rb->mt->surf.tiling,
-                                    MIPTREE_CREATE_DEFAULT);
-   if (mt == NULL)
-       return;
-   mt->target = target;
 
    _mesa_lock_texture(&brw->ctx, texObj);
    texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
-   intel_set_texture_image_mt(brw, texImage, internal_format, mt);
-   intel_miptree_release(&mt);
+   intel_set_texture_image_mt(brw, texImage, internal_format,
+                              texFormat, rb->mt);
    _mesa_unlock_texture(&brw->ctx, texObj);
 }
 
@@ -594,7 +585,7 @@ intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
    const GLenum internal_format =
       image->internal_format != 0 ?
       image->internal_format : _mesa_get_format_base_format(mt->format);
-   intel_set_texture_image_mt(brw, texImage, internal_format, mt);
+   intel_set_texture_image_mt(brw, texImage, internal_format, mt->format, mt);
    intel_miptree_release(&mt);
 }