This is just a cosmetic change. Trivial.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
switch (prog->type) {
case PIPE_SHADER_VERTEX: heap = nv50->screen->vp_code_heap; break;
- case PIPE_SHADER_GEOMETRY: heap = nv50->screen->fp_code_heap; break;
- case PIPE_SHADER_FRAGMENT: heap = nv50->screen->gp_code_heap; break;
+ case PIPE_SHADER_GEOMETRY: heap = nv50->screen->gp_code_heap; break;
+ case PIPE_SHADER_FRAGMENT: heap = nv50->screen->fp_code_heap; break;
default:
assert(!"invalid program type");
return false;