<enum name="ALL_SHADER_BITS" value="0xFFFFFFFF"/>
<enum name="PROGRAM_SEPARABLE" value="0x8258"/>
- <function name="UseProgramStages" es2="3.1">
+ <function name="UseProgramStages" es2="3.1" no_error="true">
<param name="pipeline" type="GLuint" />
<param name="stages" type="GLbitfield" />
<param name="program" type="GLuint" />
pipe->Validated = false;
}
+void GLAPIENTRY
+_mesa_UseProgramStages_no_error(GLuint pipeline, GLbitfield stages,
+ GLuint prog)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_pipeline_object *pipe =
+ _mesa_lookup_pipeline_object(ctx, pipeline);
+ struct gl_shader_program *shProg = NULL;
+
+ if (prog)
+ _mesa_lookup_shader_program(ctx, prog);
+
+ /* Object is created by any Pipeline call but glGenProgramPipelines,
+ * glIsProgramPipeline and GetProgramPipelineInfoLog
+ */
+ pipe->EverBound = GL_TRUE;
+
+ use_program_stages(ctx, shProg, stages, pipe);
+}
+
/**
* Bound program to severals stages of the pipeline
*/
struct gl_pipeline_object *pipe);
+void GLAPIENTRY
+_mesa_UseProgramStages_no_error(GLuint pipeline, GLbitfield stages,
+ GLuint prog);
extern void GLAPIENTRY
_mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);