struct pipe_vertex_buffer vbuf;
unsigned max_num_vertices;
unsigned num_vertices;
+ unsigned buffer_size;
} text, bg, whitelines;
bool has_srgb;
}
static void
-hud_alloc_vertices(struct hud_context *hud, struct vertex_queue *v,
- unsigned num_vertices, unsigned stride)
+hud_prepare_vertices(struct hud_context *hud, struct vertex_queue *v,
+ unsigned num_vertices, unsigned stride)
{
v->num_vertices = 0;
v->max_num_vertices = num_vertices;
v->vbuf.stride = stride;
- u_upload_alloc(hud->pipe->stream_uploader, 0, v->vbuf.stride * v->max_num_vertices,
- 16, &v->vbuf.buffer_offset, &v->vbuf.buffer,
- (void**)&v->vertices);
+ v->buffer_size = stride * num_vertices;
}
/**
cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
/* prepare vertex buffers */
- hud_alloc_vertices(hud, &hud->bg, 16 * 256, 2 * sizeof(float));
- hud_alloc_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float));
- hud_alloc_vertices(hud, &hud->text, 16 * 1024, 4 * sizeof(float));
+ hud_prepare_vertices(hud, &hud->bg, 16 * 256, 2 * sizeof(float));
+ hud_prepare_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float));
+ hud_prepare_vertices(hud, &hud->text, 16 * 1024, 4 * sizeof(float));
+
+ /* Allocate everything once and divide the storage into 3 portions
+ * manually, because u_upload_alloc can unmap memory from previous calls.
+ */
+ u_upload_alloc(hud->pipe->stream_uploader, 0,
+ hud->bg.buffer_size +
+ hud->whitelines.buffer_size +
+ hud->text.buffer_size,
+ 16, &hud->bg.vbuf.buffer_offset, &hud->bg.vbuf.buffer,
+ (void**)&hud->bg.vertices);
+ pipe_resource_reference(&hud->whitelines.vbuf.buffer, hud->bg.vbuf.buffer);
+ pipe_resource_reference(&hud->text.vbuf.buffer, hud->bg.vbuf.buffer);
+
+ hud->whitelines.vbuf.buffer_offset = hud->bg.vbuf.buffer_offset +
+ hud->bg.buffer_size;
+ hud->whitelines.vertices = hud->bg.vertices +
+ hud->bg.buffer_size / sizeof(float);
+
+ hud->text.vbuf.buffer_offset = hud->whitelines.vbuf.buffer_offset +
+ hud->whitelines.buffer_size;
+ hud->text.vertices = hud->whitelines.vertices +
+ hud->whitelines.buffer_size / sizeof(float);
/* prepare all graphs */
hud_batch_query_update(hud->batch_query);