PUSH_DATA (push, nv50->rt_array_mode);
}
+static void
+nv50_clear_buffer(struct pipe_context *pipe,
+ struct pipe_resource *res,
+ unsigned offset, unsigned size,
+ const void *data, int data_size)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+ struct nv04_resource *buf = (struct nv04_resource *)res;
+ union pipe_color_union color;
+ enum pipe_format dst_fmt;
+ unsigned width, height, elements;
+
+ assert(res->target == PIPE_BUFFER);
+ assert(nouveau_bo_memtype(buf->bo) == 0);
+
+ switch (data_size) {
+ case 16:
+ dst_fmt = PIPE_FORMAT_R32G32B32A32_UINT;
+ memcpy(&color.ui, data, 16);
+ break;
+ case 8:
+ dst_fmt = PIPE_FORMAT_R32G32_UINT;
+ memcpy(&color.ui, data, 8);
+ memset(&color.ui[2], 0, 8);
+ break;
+ case 4:
+ dst_fmt = PIPE_FORMAT_R32_UINT;
+ memcpy(&color.ui, data, 4);
+ memset(&color.ui[1], 0, 12);
+ break;
+ case 2:
+ dst_fmt = PIPE_FORMAT_R16_UINT;
+ color.ui[0] = util_cpu_to_le32(
+ util_le16_to_cpu(*(unsigned short *)data));
+ memset(&color.ui[1], 0, 12);
+ break;
+ case 1:
+ dst_fmt = PIPE_FORMAT_R8_UINT;
+ color.ui[0] = util_cpu_to_le32(*(unsigned char *)data);
+ memset(&color.ui[1], 0, 12);
+ break;
+ default:
+ assert(!"Unsupported element size");
+ return;
+ }
+
+ assert(size % data_size == 0);
+
+ elements = size / data_size;
+ height = (elements + 8191) / 8192;
+ width = elements / height;
+
+ BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
+ PUSH_DATAf(push, color.f[0]);
+ PUSH_DATAf(push, color.f[1]);
+ PUSH_DATAf(push, color.f[2]);
+ PUSH_DATAf(push, color.f[3]);
+
+ if (nouveau_pushbuf_space(push, 32, 1, 0))
+ return;
+
+ PUSH_REFN(push, buf->bo, buf->domain | NOUVEAU_BO_WR);
+
+ BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
+ PUSH_DATA (push, width << 16);
+ PUSH_DATA (push, height << 16);
+ BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
+ PUSH_DATA (push, 8192 << 16);
+ PUSH_DATA (push, 8192 << 16);
+ nv50->scissors_dirty |= 1;
+
+ BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
+ PUSH_DATA (push, 1);
+ BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
+ PUSH_DATAh(push, buf->bo->offset + buf->offset + offset);
+ PUSH_DATA (push, buf->bo->offset + buf->offset + offset);
+ PUSH_DATA (push, nv50_format_table[dst_fmt].rt);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
+ PUSH_DATA (push, NV50_3D_RT_HORIZ_LINEAR | (width * data_size));
+ PUSH_DATA (push, height);
+ BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
+ PUSH_DATA (push, 0);
+
+ /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
+
+ BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
+ PUSH_DATA (push, (width << 16));
+ PUSH_DATA (push, (height << 16));
+
+ BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA (push, 0x3c);
+
+ if (width * height != elements) {
+ offset += width * height * data_size;
+ width = elements - width * height;
+ height = 1;
+ BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 2);
+ PUSH_DATAh(push, buf->bo->offset + buf->offset + offset);
+ PUSH_DATA (push, buf->bo->offset + buf->offset + offset);
+ BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
+ PUSH_DATA (push, NV50_3D_RT_HORIZ_LINEAR | (width * data_size));
+ PUSH_DATA (push, height);
+ BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA (push, 0x3c);
+ }
+
+ nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence);
+ nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence_wr);
+
+ nv50->dirty |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR;
+}
/* =============================== BLIT CODE ===================================
*/
pipe->flush_resource = nv50_flush_resource;
pipe->clear_render_target = nv50_clear_render_target;
pipe->clear_depth_stencil = nv50_clear_depth_stencil;
+ pipe->clear_buffer = nv50_clear_buffer;
}