}
+/**
+ * If a conversion is available, convert one operand to a different type
+ *
+ * The \c from \c ir_rvalue is converted "in place".
+ *
+ * \param to Type that the operand it to be converted to
+ * \param from Operand that is being converted
+ * \param state GLSL compiler state
+ *
+ * \return
+ * If a conversion is possible (or unnecessary), \c true is returned.
+ * Otherwise \c false is returned.
+ */
+static bool
+apply_implicit_conversion(const glsl_type *to, ir_rvalue **from,
+ struct _mesa_glsl_parse_state *state)
+{
+ if (to->base_type == (*from)->type->base_type)
+ return true;
+
+ /* This conversion was added in GLSL 1.20. If the compilation mode is
+ * GLSL 1.10, the conversion is skipped.
+ */
+ if (state->language_version < 120)
+ return false;
+
+ /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "There are no implicit array or structure conversions. For
+ * example, an array of int cannot be implicitly converted to an
+ * array of float. There are no implicit conversions between
+ * signed and unsigned integers."
+ */
+ /* FINISHME: The above comment is partially a lie. There is int/uint
+ * FINISHME: conversion for immediate constants.
+ */
+ if (!to->is_float() || !(*from)->type->is_numeric())
+ return false;
+
+ switch (((*from))->type->base_type) {
+ case GLSL_TYPE_INT:
+ (*from) = new ir_expression(ir_unop_i2f, to, (*from), NULL);
+ break;
+ case GLSL_TYPE_UINT:
+ (*from) = new ir_expression(ir_unop_u2f, to, (*from), NULL);
+ break;
+ case GLSL_TYPE_BOOL:
+ assert(!"FINISHME: Convert bool to float.");
+ default:
+ assert(0);
+ }
+
+ return true;
+}
+
+
static const struct glsl_type *
-arithmetic_result_type(const struct glsl_type *type_a,
- const struct glsl_type *type_b,
+arithmetic_result_type(ir_rvalue **value_a, ir_rvalue **value_b,
bool multiply,
struct _mesa_glsl_parse_state *state)
{
+ const glsl_type *const type_a = (*value_a)->type;
+ const glsl_type *const type_b = (*value_b)->type;
+
/* From GLSL 1.50 spec, page 56:
*
* "The arithmetic binary operators add (+), subtract (-),
/* "If one operand is floating-point based and the other is
* not, then the conversions from Section 4.1.10 "Implicit
* Conversions" are applied to the non-floating-point-based operand."
- *
- * This conversion was added in GLSL 1.20. If the compilation mode is
- * GLSL 1.10, the conversion is skipped.
*/
- if (state->language_version >= 120) {
- if ((type_a->base_type == GLSL_TYPE_FLOAT)
- && (type_b->base_type != GLSL_TYPE_FLOAT)) {
- } else if ((type_a->base_type != GLSL_TYPE_FLOAT)
- && (type_b->base_type == GLSL_TYPE_FLOAT)) {
- }
+ if (!apply_implicit_conversion(type_a, value_b, state)
+ && !apply_implicit_conversion(type_b, value_a, state)) {
+ return glsl_type::error_type;
}
/* "If the operands are integer types, they must both be signed or
op[0] = this->subexpressions[0]->hir(instructions, state);
op[1] = this->subexpressions[1]->hir(instructions, state);
- type = arithmetic_result_type(op[0]->type, op[1]->type,
+ type = arithmetic_result_type(& op[0], & op[1],
(this->oper == ast_mul),
state);
op[0] = this->subexpressions[0]->hir(instructions, state);
op[1] = this->subexpressions[1]->hir(instructions, state);
- type = arithmetic_result_type(op[0]->type, op[1]->type,
+ type = arithmetic_result_type(& op[0], & op[1],
(this->oper == ast_mul_assign),
state);
else
op[1] = new ir_constant(1);
- type = arithmetic_result_type(op[0]->type, op[1]->type,
- false, state);
+ type = arithmetic_result_type(& op[0], & op[1], false, state);
struct ir_rvalue *temp_rhs;
temp_rhs = new ir_expression(operations[this->oper], type,
error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
- type = arithmetic_result_type(op[0]->type, op[1]->type,
- false, state);
+ type = arithmetic_result_type(& op[0], & op[1], false, state);
struct ir_rvalue *temp_rhs;
temp_rhs = new ir_expression(operations[this->oper], type,