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anv/meta: Set depth to 0 for buffer image in CopyBufferToImage()
author
Nanley Chery
<nanley.g.chery@intel.com>
Wed, 27 Jan 2016 00:19:33 +0000
(16:19 -0800)
committer
Jason Ekstrand
<jason.ekstrand@intel.com>
Wed, 27 Jan 2016 23:12:42 +0000
(15:12 -0800)
The buffer image is a flat 2D surface. Each surface represents an
array/depth layer, therefore, the Z-offset is 0 when blitting.
src/vulkan/anv_meta.c
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diff --git
a/src/vulkan/anv_meta.c
b/src/vulkan/anv_meta.c
index 6680ef9c20df6ff980cf4773aaf4587fb75323d3..cbdb2fa188908b15c8e69975fc14c23cca116ca2 100644
(file)
--- a/
src/vulkan/anv_meta.c
+++ b/
src/vulkan/anv_meta.c
@@
-1350,7
+1350,6
@@
void anv_CmdCopyBufferToImage(
},
cmd_buffer);
- VkOffset3D src_offset = { 0, 0, slice };
VkOffset3D dest_offset_el = meta_region_offset_el(dest_image,
&pRegions[r].imageOffset);
dest_offset_el.z = 0;
@@
-1360,7
+1359,7
@@
void anv_CmdCopyBufferToImage(
meta_emit_blit(cmd_buffer,
src_image,
&src_iview,
-
src_offset
,
+
(VkOffset3D){0, 0, 0}
,
img_extent_el,
dest_image,
&dest_iview,