}
else {
assert(target == GL_TEXTURE_RECTANGLE_ARB);
- s0 = srcX0;
- s1 = srcX1;
- t0 = srcY0;
- t1 = srcY1;
+ s0 = (float) srcX0;
+ s1 = (float) srcX1;
+ t0 = (float) srcY0;
+ t1 = (float) srcY1;
}
/* setup vertex positions */
_mesa_StencilMask(mask);
_mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0,
- 255.0 / mask, 0.5, 0.0, 0.0);
+ 255.0f / mask, 0.5f, 0.0f, 0.0f);
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
r = (slice + 0.5f) / depth;
}
else if (faceTarget == GL_TEXTURE_2D_ARRAY)
- r = slice;
+ r = (float) slice;
else
r = 0.0F;
coords0[0] = 0.0F; /* s */
coords0[0] = 0.0F; /* s */
coords0[1] = 0.0F; /* t */
coords0[2] = 0.0F; /* r */
- coords1[0] = width;
+ coords1[0] = (float) width;
coords1[1] = 0.0F;
coords1[2] = 0.0F;
- coords2[0] = width;
- coords2[1] = height;
+ coords2[0] = (float) width;
+ coords2[1] = (float) height;
coords2[2] = 0.0F;
coords3[0] = 0.0F;
- coords3[1] = height;
+ coords3[1] = (float) height;
coords3[2] = 0.0F;
break;
case GL_TEXTURE_1D_ARRAY:
coords0[0] = 0.0F; /* s */
- coords0[1] = slice; /* t */
+ coords0[1] = (float) slice; /* t */
coords0[2] = 0.0F; /* r */
coords1[0] = 1.0f;
- coords1[1] = slice;
+ coords1[1] = (float) slice;
coords1[2] = 0.0F;
coords2[0] = 1.0F;
- coords2[1] = slice;
+ coords2[1] = (float) slice;
coords2[2] = 0.0F;
coords3[0] = 0.0F;
- coords3[1] = slice;
+ coords3[1] = (float) slice;
coords3[2] = 0.0F;
break;