void
sp_build_quad_pipeline(struct softpipe_context *sp)
{
- boolean early_depth_test =
+ boolean early_depth_test =
sp->depth_stencil->depth.enabled &&
sp->framebuffer.zsbuf &&
!sp->depth_stencil->alpha.enabled &&
- sp->fs->shader.output_semantic_name[0] != TGSI_SEMANTIC_POSITION;
+ !sp->fs->uses_kill &&
+ !sp->fs->writes_z;
/* build up the pipeline in reverse order... */
struct sp_fragment_shader {
struct pipe_shader_state shader;
+ boolean uses_kill;
+ boolean writes_z;
+
void (*prepare)( const struct sp_fragment_shader *shader,
struct tgsi_exec_machine *machine,
struct tgsi_sampler *samplers);
#include "pipe/p_shader_tokens.h"
#include "draw/draw_context.h"
#include "tgsi/util/tgsi_dump.h"
+#include "tgsi/util/tgsi_scan.h"
void *
{
struct softpipe_context *softpipe = softpipe_context(pipe);
struct sp_fragment_shader *state;
+ struct tgsi_shader_info info;
+
+ tgsi_scan_shader(templ->tokens, &info);
if (softpipe->dump_fs)
tgsi_dump(templ->tokens, 0);
state = softpipe_create_fs_llvm( softpipe, templ );
- if (state)
- return state;
-
- state = softpipe_create_fs_sse( softpipe, templ );
- if (state)
- return state;
-
- state = softpipe_create_fs_exec( softpipe, templ );
-
+ if (!state) {
+ state = softpipe_create_fs_sse( softpipe, templ );
+ if (!state) {
+ state = softpipe_create_fs_exec( softpipe, templ );
+ }
+ }
assert(state);
+ state->uses_kill = (info.opcode_count[TGSI_OPCODE_KIL] ||
+ info.opcode_count[TGSI_OPCODE_KILP]);
+ state->writes_z = info.writes_z;
return state;
}