When doing so in a Vector Context, it is quite reasonable and logical to test a *Vector* of
CR Fields. In 3D Shader binaries, which are inherently parallelised
and predicated, testing all or some results and branching based on
-multiple tests is extremely common.
+multiple tests is extremely common, and a fundamental part of
+Shader Compilers.
Therefore, `sv.bc` and other Vector-aware Branch Conditional instructions are worth
including.