Since these shaders are purely internal, the optimization criteria are a
bit different, so it's worth calling attention to this when dumping.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5285>
                         "%u registers, %u threads, %u loops, "
                         "%u:%u spills:fills\n",
                         SHADER_DB_COUNT++,
+                        ctx->is_blend ? "PAN_SHADER_BLEND" :
                         gl_shader_stage_name(ctx->stage),
                         nr_ins, nr_bundles, ctx->quadword_count,
                         nr_registers, nr_threads,