static const struct glsl_type *
-relational_result_type(const struct glsl_type *type_a,
- const struct glsl_type *type_b,
+relational_result_type(ir_rvalue **value_a, ir_rvalue **value_b,
struct _mesa_glsl_parse_state *state)
{
+ const glsl_type *const type_a = (*value_a)->type;
+ const glsl_type *const type_b = (*value_b)->type;
+
/* From GLSL 1.50 spec, page 56:
* "The relational operators greater than (>), less than (<), greater
* than or equal (>=), and less than or equal (<=) operate only on
/* "Either the operands' types must match, or the conversions from
* Section 4.1.10 "Implicit Conversions" will be applied to the integer
* operand, after which the types must match."
- *
- * This conversion was added in GLSL 1.20. If the compilation mode is
- * GLSL 1.10, the conversion is skipped.
*/
- if (state->language_version >= 120) {
- if ((type_a->base_type == GLSL_TYPE_FLOAT)
- && (type_b->base_type != GLSL_TYPE_FLOAT)) {
- /* FINISHME: Generate the implicit type conversion. */
- } else if ((type_a->base_type != GLSL_TYPE_FLOAT)
- && (type_b->base_type == GLSL_TYPE_FLOAT)) {
- /* FINISHME: Generate the implicit type conversion. */
- }
+ if (!apply_implicit_conversion(type_a, value_b, state)
+ && !apply_implicit_conversion(type_b, value_a, state)) {
+ return glsl_type::error_type;
}
if (type_a->base_type != type_b->base_type)
error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
- type = relational_result_type(op[0]->type, op[1]->type, state);
+ type = relational_result_type(& op[0], & op[1], state);
/* The relational operators must either generate an error or result
* in a scalar boolean. See page 57 of the GLSL 1.50 spec.