void nir_lower_bitmap(nir_shader *shader, const nir_lower_bitmap_options *options);
-void nir_lower_atomics(nir_shader *shader,
+bool nir_lower_atomics(nir_shader *shader,
const struct gl_shader_program *shader_program);
bool nir_lower_to_source_mods(nir_shader *shader);
* that directly store the buffer index and byte offset
*/
-static void
+static bool
lower_instr(nir_intrinsic_instr *instr,
const struct gl_shader_program *shader_program,
nir_shader *shader)
break;
default:
- return;
+ return false;
}
if (instr->variables[0]->var->data.mode != nir_var_uniform &&
instr->variables[0]->var->data.mode != nir_var_shader_storage &&
instr->variables[0]->var->data.mode != nir_var_shared)
- return; /* atomics passed as function arguments can't be lowered */
+ return false; /* atomics passed as function arguments can't be lowered */
void *mem_ctx = ralloc_parent(instr);
unsigned uniform_loc = instr->variables[0]->var->data.location;
nir_instr_insert_before(&instr->instr, &new_instr->instr);
nir_instr_remove(&instr->instr);
+
+ return true;
}
-void
+bool
nir_lower_atomics(nir_shader *shader,
const struct gl_shader_program *shader_program)
{
+ bool progress = false;
+
nir_foreach_function(function, shader) {
if (function->impl) {
nir_foreach_block(block, function->impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type == nir_instr_type_intrinsic)
- lower_instr(nir_instr_as_intrinsic(instr),
- shader_program, shader);
+ progress |= lower_instr(nir_instr_as_intrinsic(instr),
+ shader_program, shader);
}
}
nir_metadata_dominance);
}
}
+
+ return progress;
}