mesa: Add gl_shader_program::AttributeBindings
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 17 Aug 2011 22:38:53 +0000 (15:38 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 4 Oct 2011 20:17:46 +0000 (13:17 -0700)
This currently mirrors the state tracking
gl_shader_program::Attributes, but I'm working towards eliminating
that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/main/mtypes.h
src/mesa/main/shader_query.cpp
src/mesa/main/shaderobj.c

index b29cdedab45fdcac41b3f8dff71968ea5cbdadb9..d68a589ab4a3dd8274970f61b2fbd706caf420b7 100644 (file)
@@ -2146,8 +2146,17 @@ struct gl_shader_program
    GLuint NumShaders;          /**< number of attached shaders */
    struct gl_shader **Shaders; /**< List of attached the shaders */
 
-   /** User-defined attribute bindings (glBindAttribLocation) */
+   /**
+    * User-defined attribute bindings
+    *
+    * These are set via \c glBindAttribLocation and are used to direct the
+    * GLSL linker.  These are \b not the values used in the compiled shader,
+    * and they are \b not the values returned by \c glGetAttribLocation.
+    *
+    * \sa gl_program::Attributes
+    */
    struct gl_program_parameter_list *Attributes;
+   struct string_to_uint_map *AttributeBindings;
 
    /** Transform feedback varyings */
    struct {
index b754b1f64a111d07da915fe809a4cada174d6894..424610d6d5a7a5c5783d06fe8073d9289d61435e 100644 (file)
@@ -32,6 +32,7 @@
 #include "glsl_symbol_table.h"
 #include "ir.h"
 #include "shaderobj.h"
+#include "program/hash_table.h"
 
 extern "C" {
 #include "shaderapi.h"
@@ -67,6 +68,10 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
    }
 
    /* this will replace the current value if it's already in the list */
+   /* Add VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
+    * between built-in attributes and user-defined attributes.
+    */
+   shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
    i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
    if (i < 0) {
       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
index f128648f477a3cb520230aac6e7ebf92af7a655f..322f4290656dcc5c40eb6db7d6cfca5c56f358b8 100644 (file)
@@ -38,6 +38,7 @@
 #include "program/program.h"
 #include "program/prog_parameter.h"
 #include "program/prog_uniform.h"
+#include "program/hash_table.h"
 #include "ralloc.h"
 
 /**********************************************************************/
@@ -239,6 +240,9 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
    prog->Type = GL_SHADER_PROGRAM_MESA;
    prog->RefCount = 1;
    prog->Attributes = _mesa_new_parameter_list();
+
+   prog->AttributeBindings = string_to_uint_map_ctor();
+
 #if FEATURE_ARB_geometry_shader4
    prog->Geom.VerticesOut = 0;
    prog->Geom.InputType = GL_TRIANGLES;
@@ -312,6 +316,11 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
       shProg->Attributes = NULL;
    }
 
+   if (shProg->AttributeBindings) {
+      string_to_uint_map_dtor(shProg->AttributeBindings);
+      shProg->AttributeBindings = NULL;
+   }
+
    /* detach shaders */
    for (i = 0; i < shProg->NumShaders; i++) {
       _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);