#include "main/dispatch.h"
-#if FEATURE_accum
-
-
void GLAPIENTRY
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
}
-#endif /* FEATURE_accum */
-
-
void
_mesa_init_accum( struct gl_context *ctx )
{
struct gl_context;
struct gl_renderbuffer;
-#if FEATURE_accum
-
extern void GLAPIENTRY
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
extern void
_mesa_clear_accum_buffer(struct gl_context *ctx);
-#else /* FEATURE_accum */
-
-#include "main/compiler.h"
-
-static inline void
-_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
-{
- /* this is used in _mesa_PopAttrib */
- ASSERT_NO_FEATURE();
-}
-
-static inline void
-_mesa_init_accum_dispatch(struct _glapi_table *disp)
-{
-}
-
-static inline void
-_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
-{
-}
-
-static inline void
-_mesa_clear_accum_buffer(struct gl_context *ctx)
-{
-}
-
-
-#endif /* FEATURE_accum */
-
extern void
_mesa_init_accum( struct gl_context *ctx );
#define FEATURE_remap_table 0
#endif
-#define FEATURE_accum FEATURE_GL
#define FEATURE_arrayelt FEATURE_GL
#define FEATURE_attrib_stack FEATURE_GL
/* this disables vtxfmt, api_loopback, and api_noop completely */