if (!is_integer)
supported &= isl_format_supports_filtering(devinfo, format);
- /* Don't advertise 3-component RGB formats. This ensures that they
- * are renderable from an API perspective since the state tracker will
- * fall back to RGBA or RGBX, which are renderable. We want to render
- * internally for copies and blits, even if the application doesn't.
+ /* Don't advertise 3-component RGB formats for non-buffer textures.
+ * This ensures that they are renderable from an API perspective since
+ * the state tracker will fall back to RGBA or RGBX, which are
+ * renderable. We want to render internally for copies and blits,
+ * even if the application doesn't.
*
- * We do need to advertise 32-bit RGB for texture buffers though.
+ * Buffer textures don't need to be renderable, so we support real RGB.
+ * This is useful for PBO upload, and 32-bit RGB support is mandatory.
*/
if (target != PIPE_BUFFER)
supported &= fmtl->bpb != 24 && fmtl->bpb != 48 && fmtl->bpb != 96;