/**
* Construct a vec4_builder that inserts instructions into \p shader.
*/
- vec4_builder(backend_shader *shader) :
+ vec4_builder(backend_shader *shader, unsigned dispatch_width = 8) :
shader(shader), block(NULL), cursor(NULL),
+ _dispatch_width(dispatch_width), _group(0),
force_writemask_all(false),
annotation()
{
*/
vec4_builder(backend_shader *shader, bblock_t *block, instruction *inst) :
shader(shader), block(block), cursor(inst),
+ _dispatch_width(inst->exec_size), _group(inst->group),
force_writemask_all(inst->force_writemask_all)
{
annotation.str = inst->annotation;
return at(NULL, (exec_node *)&shader->instructions.tail_sentinel);
}
+ /**
+ * Construct a builder specifying the default SIMD width and group of
+ * channel enable signals, inheriting other code generation parameters
+ * from this.
+ *
+ * \p n gives the default SIMD width, \p i gives the slot group used for
+ * predication and control flow masking in multiples of \p n channels.
+ */
+ vec4_builder
+ group(unsigned n, unsigned i) const
+ {
+ assert(force_writemask_all ||
+ (n <= dispatch_width() && i < dispatch_width() / n));
+ vec4_builder bld = *this;
+ bld._dispatch_width = n;
+ bld._group += i * n;
+ return bld;
+ }
+
/**
* Construct a builder with per-channel control flow execution masking
* disabled if \p b is true. If control flow execution masking is
unsigned
dispatch_width() const
{
- return 8;
+ return _dispatch_width;
+ }
+
+ /**
+ * Get the channel group in use.
+ */
+ unsigned
+ group() const
+ {
+ return _group;
}
/**
instruction *
emit(instruction *inst) const
{
+ inst->exec_size = dispatch_width();
+ inst->group = group();
inst->force_writemask_all = force_writemask_all;
+ inst->size_written = inst->exec_size * type_sz(inst->dst.type);
inst->annotation = annotation.str;
inst->ir = annotation.ir;
bblock_t *block;
exec_node *cursor;
+ unsigned _dispatch_width;
+ unsigned _group;
bool force_writemask_all;
/** Debug annotation info. */